Former Wikia users
To continue using your Wikia account/username on this wiki and to regain your contributions please read the instructions found here.
Please don't create a new account until you have read the instructions. Other users: logging in will remove this notice.

Charger

From Combine OverWiki
Jump to: navigation, search
This subject is from the Black Mesa Incident era. This subject is from the Combine era.

This article is about the device. For the enemy cut from Half-Life, see Charger (Xen creature).

Doll2.png Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done.

You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate.
Please notice the administrators before removing this template, or you will be blocked.

Suit Charger.jpgHealth Charger.jpg
Charger
General information
Affiliation
Type

Medical repair/Suit charging station

Usage
Used by

Health and HEV Suit Chargers are wall-mounted devices that, when used by the player, give them a limited amount of health and power points. They are found throughout the Black Mesa Research Facility and later found in Combine-controlled areas and buildings.

Contents

[edit] Overview

The chargers can be used by staying near them and pressing the USE key. Whilst being used, their power drains and eventually they will stop healing or charging. In Half-Life 2, they will also stop when the player reaches full health or power.

In Half-Life, health and HEV chargers are the primary source of health and power throughout the game. Medkits and batteries do not provide enough health and armor to be an effective long-term source of healing and protection.

In Half-Life 2, however, medkits have become the primary healing item, giving 25 health points. Medkits are also considerably more common in Wasteland areas outside of Combine control, whereas chargers are common within City 17. The HEV charger is still the primary source of power, due to batteries being comparatively uncommon.

[edit] Health Chargers

In both games, Health Chargers are scattered throughout areas, and are placed around for the convenience of staff in high-risk areas, such as in areas with dangerous creatures or machinery. The Half-Life 2 variant has a blue line that gets smaller as more supplies are used up, as well as a spinning disk which twirls inward continuously until health liquid is depleted. The Health Charger gives 70%, 50% or 30% health on Easy, Medium and Hard difficulties respectively each time. On the other hand, the health chargers in the PlayStation 2 version have a hypodermic needle on a mechanical arm connected to a small reservoir of medicine. Whenever a user is nearby, the arm automatically extends in front of them.

[edit] Gallery

[edit] Half-Life and expansions
[edit] Half-Life 2 and Episodes

[edit] HEV Chargers

HEV Chargers appear in both games, but for completely different reasons. In Half-Life, there are dedicated HEV suit chargers scattered throughout the facility, hinting that HEV usage was widespread throughout the Black Mesa Research Facility. In addition, generic power sources (Ohm's) can also be used to draw power for the HEV suit, though these only appear in the more-neglected areas of the facility. Dedicated PCV chargers are made, but they only appeared in key parts of the facility controlled by the military, mostly after the Resonance Cascade. In the neglected parts of the facility, there are old HEV Chargers that have a different shape. These usually work like the "newer" models, but some are prone to exploding. There is also a charger in the multiplayer map "stalkyard", this one is like the old Blue Shift HEV charger (with only the upper texture different), but is unusable.

In Half-Life 2, "HEV" chargers are actually generic power sources used by the Combine. The Mk V HEV suit has been designed to specifically accept power from these sources. The only "original" HEV Suit charger is a front plate that can be found in Black Mesa East and the White Forest base. All types of power chargers have 75 percent power.

When the HEV suit is powered up by Dark Energy at the end of Half-Life 2 and during the Citadel in Episode One, the HEV suit can utilize HEV Chargers much more efficiently; it can easily go from 0 to 200 armor points without draining most of the charger. In addition, HEV Chargers can also heal a person while the HEV suit is powered up. However, this is only the case when the suit is charged with dark energy, doubling its power capacity. Finally, the charger in the source high-definition pack involves two spinning power coils, with, like the health charger, a robot arm with electricity running through it.

[edit] Gallery

[edit] Half-Life and expansions
[edit] Half-Life 2 and Episodes

[edit] Behind the scenes

[edit] Trivia

A HEV and Health Charger inside the Aperture Science Enrichment Center.

[edit] List of appearances

[edit] References

Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Valve Wiki Network