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Medkit
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| Medkit | |
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| General information | |
| Affiliation | |
| Type |
Healing item |
| Usage | |
| Used by | |
| Game information | |
| Entity / spawn codes |
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The Medkit (or Health Kit) is a healing item, often found scattered around high-risk areas where immediate medical attention might be needed to prevent death.
Contents |
[edit] Appearances
[edit] Canon
[edit] Half-Life
In Half-Life, the amount of health medkits recover depends on the difficulty level set in the game's settings. In Easy and Medium modes, medkits will recover 15 health points. While in hard mode, medkits will heal 10 health points.
The small amount of health medkits will force players to use chargers more often to recover a high amount of lost health, especially in Hard mode.
Unused first aid locker texture. It is seen in the Half-Life Preliminary Findings "exploding boxes" video.
[edit] Half-Life 2
In Half-Life 2, medkits always give 25 health points, regardless of the difficulty setting, making them the main source of healing throughout the game, as they are much more common and widely dispersed than health chargers, which are often only found in Combine-controlled areas. Medkits are also found more prolifically in supply crates in more remote areas, making them more accessible when traveling between inhabited regions, such as through the Wasteland.
Similar to its counterpart in Half-Life, the medkit has a predominantly white coloring and is labeled with a red medical cross. Its appearance is overall similar to other such medical devices, making it easily identifiable; it also features the Caduceus, a symbol commonly used as a symbol of medicine. Whereas in Half-Life the medkits are apparently manufactured by Black Mesa, these are produced by the Combine.
A smaller variant healing less damage to the Combine medkit is the health vial. It is often dropped from Overwatch Soldiers upon their death. Health vials can be convenient during battles when other supplies of health cannot be found.
Both the medkit and health vial contain what appears to be raw flesh suspended in green liquid, looking like the liquid in scientists' syringes from Half-Life, presumably the material used for healing.
The Medkit as it appears in the leak version of 'Half-Life 2, mostly based on the Half-Life version.
[edit] Non-canon
[edit] Team Fortress Classic
In Team Fortress Classic, the medkit can only be used by a medic to heal teammates, or attack the opponents to infect them with a virus.
[edit] Deathmatch Classic
In Deathmatch Classic, medkits come in two forms: small and large. The small medkit is made of a first-aid spray and bandage that heal 15 health points each, while the large medkit is mostly a "dirty" version of the Half-Life medkit, healing 25 health points.
[edit] Trivia
- In Half-Life 2, picking up health vials doesn't show the HUD icon shown when picking up medkits; only the pickup sound is heard.
- When in contact with a squad of Rebels in Half-Life 2, the player can act as a medic by handing over medkits to Rebels who may be injured badly. The same goes when giving over stronger weapons to Rebels.
[edit] List of appearances
- Half-Life: Day One (First appearance)
- Half-Life
- Half-Life: Uplink (Non-canonical appearance)
- Half-Life: Opposing Force
- Deathmatch Classic (Non-canonical appearance)
- Half-Life: Blue Shift
- Half-Life: Decay
- Half-Life 2
- Half-Life 2: Deathmatch (Non-canonical appearance)
- Half-Life 2: Lost Coast (Non-canonical appearance)
- Half-Life 2: Episode One
- Half-Life 2: Episode Two


