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Black Mesa Research Facility

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Signcaution001a.png Warning! This article contains spoilers.

It might spoil your gaming experience when first playing the related game(s). Read at your own risk!

For other uses, see Black Mesa (disambiguation).

Black Mesa logo documents + text.svg
Black Mesa Research Facility
General information
Constructed

1950s, then refurbished by Black Mesa before the Black Mesa Incident

Destroyed

200-, during the Black Mesa Incident

Location

New Mexico, USA, Earth

Builder

N/A, then Black Mesa

Usage
Era(s)

Black Mesa Incident

Affiliation

Black Mesa

Game information
Map(s)

Most of the maps from Half-Life and its expansions

Designer(s)
 
"The biggest embarrassment has been Black Mesa facility, but I think that's finally taken care of itself."
The G-Man[src]
 

The Black Mesa Research Facility,[1] B.M.R.F. for short,[10] is the headquarters of the Black Mesa corporation and the primary setting for Half-Life and its three expansions, Opposing Force, Blue Shift, and Decay. It is located in the New Mexico desert, USA.[1]

Contents

[edit] Overview

A fast food outlet seen by Barney Calhoun in the Black Mesa Transit System.
One of Black Mesa's modern electric trams riding along the Black Mesa Transit System.
An example of the state of disrepair of some parts of the facility, here in a roughly repaired toxic waste storage unit.

[edit] Personnel

Main article: Black Mesa Personnel

Black Mesa employs in its facility two main groups of civilian employees: a science personnel and a security personnel, along with various other inhabitants including administrative personnel, service personnel and occasionally the employees' families.

[edit] The Black Mesa Incident

Main article: Black Mesa Incident

Occurring on May 16, 200-,[15] the Black Mesa Incident is caused directly by a failed experiment in Sector C, triggering a Resonance Cascade. This leads to the invasion of the facility by Xen creatures, and finally its complete destruction by a thermonuclear bomb.

[edit] Hazards

Ironic injury sign near a killed scientist in an early Half-Life screenshot.

The Black Mesa Research Facility, being a science research facility, presents numerous hazards to both health and safety. These can include:

Due to so many possible hazards being present in various applications all throughout Black Mesa, precautions must be taken. Certain areas call for the use of safety equipment, others will only allow entry when wearing a HEV Suit, a clean suit or an armor vest and helmet. This point is backed up by security guards stationed at 'secure access' doors being instructed to only permit access if the entrant is wearing proper equipment.

Black Mesa also features an enormous supply of medical facilities and equipment. There are wall-mounted first aid stations, supplies of portable first aid satchels, infirmary areas. Many scientists are also trained in first aid.

[edit] Facilities

The various Black Mesa facilities are loosely grouped into seven Sectors, as well as various Areas and Levels, all linked together by the Black Mesa Transit System or Sector E Materials Transport. However many areas visited during the games have no known Sector; it is actually unclear if every single area always belongs to one. Each sector has a letter ranging from A to G, and bears the name of its main facility. Thus Sector E Biodome Complex does not have only alien study labs, and Sector D Administration does not have only administrative offices.

The details about all the Black Mesa area names are given in signs found within the maps, character dialogs, Black Mesa Announcement System announcements and the games' instruction manuals. However many announcements are never heard in-game, only to be found in the file "sentences.txt" located in each game's sound folder, showing that many more messages were originally to be heard during the games. Each sentence has a map name before it, allowing a clear identification of the related area.

As many names and details appear in the Gearbox expansions, it is unknown exactly what the Gearbox team came up with, and what was handed to them by Valve. Regardless, the facility was created more to serve gameplay than to be a consistent facility with all sectors and areas fitting perfectly together; this is far from being the case.

[edit] Main Sectors



[edit] Sector A Training Facility

The Holographic Assistant demonstrating a duck jump in the Training Facility.

Encountered in all four of the Half-Life games, Sector A contains the separate Hazard Courses used for training scientists[1] (predominantly to the use of the HEV Suit) and security guards.[12]



[edit] Sector B Coolant Reserve

Sector B's Lower Canal.

The Coolant Reserve apparently stores the industrial coolant used to maintain Black Mesa's thousands of computers and machines. It is first seen by Gordon Freeman when he escapes from Sector C.



[edit] Sector C Test Labs

The Anti-Mass Spectrometer in Sector C.
Main article: Sector C Test Labs

Sector C is notable primarily for housing the Anomalous Materials Laboratories, Gordon Freeman's workplace. This area contains the Anti-Mass Spectrometer (in Test Lab C-33/a), the initial source of the Black Mesa Incident, the starting point of the Half-Life series.



[edit] Sector D Administration

Sector D during the Black Mesa Incident.

Seen early in Half-Life, Sector D is mainly a large underground complex of Administration Offices where the bureaucratic aspects of Black Mesa's upkeep take place, along with some limited research. It also contains some limited cafeteria facilities, as well as a very large walk-in freezer.



[edit] Sector E Biodome Complex

An underground habitat for Xen specimens in Sector E.

The Sector takes its name from the Biodome Complex, a relatively recent area of the facility, containing a series of Specimen Observation Areas, where captured Xen aliens and flora are kept and observed in artificial recreations of their natural habitats. Sector E also features the large Sector E Materials Transport, Black Mesa's freight monorail, the High Altitude Launch Center, where rockets are launched, as well as a large Ordinance Storage Facility where the Mark IV Thermonuclear Device is set up and Gene Worm teleports in.



[edit] Sector F Lambda Complex

The Lambda Reactor Core in the Lambda Complex.

The heavily fortified Lambda Reactor Complex is the site of Black Mesa's top secret teleportation labs. It features a huge reactor consisting of the Lambda Reactor Coolant System, and the cylindrical Lambda Reactor Core, as well as a large teleport.



[edit] Sector G Hydro Electric

The Hydro-Electric Dam.

Sector G mostly provides the power for the facility. It features the Topside Hydro Plant and its iconic Hydro-Electric Dam, and the Drainage Canals.



[edit] Other areas

The following areas are either not linked to a specific sector, or their specific sector is unknown.



[edit] Advanced Biological Research Lab

The Advanced Biological Research Lab building viewed from the outside.

Located near Sector G's Hydro-Electric Dam and partially above the Biological Waste Processing Plant, the Advanced Biological Research Lab covers the Half-Life chapter Questionable Ethics. This is where the Tau Cannon is found.



[edit] Alien Quarantine Labs

The laser consoles.
Main article: Alien Quarantine Labs

Located under the Gamma Labs, aliens brought with the Displacement Beacon Focus Emitter are studied there. Cross and Green are sent there by Keller to turn on a beam matrix to power the Displacement Beacon Focus Emitter on the surface.[10]



[edit] Area 2 Administration Offices

See Sector B Coolant Reserve#Area 2 Administration Offices


[edit] Area 3 Medium Security Facilities

See Sector C Test Labs#Area 3 Medium Security Facilities and High-Energy Particle Labs


[edit] Area 4 Personnel Dormitories

See Sector A Training Facility#Area 4 Personnel Dormitories


[edit] Area 7 Recreational Facilities

Whilst not seen in the game, a Black Mesa Transit System map featured in Blue Shift mentions Area 7. As Black Mesa's employees are required to live in the facility itself, Area 7 may contains comforts and diversions such as sporting areas, cafeterias, a cinema, shops and other personnel facilities.[12] It is connected to the Green Line of the Black Mesa Transit System.[16]



[edit] Area 8 Topside Dormitories

Area 8 Topside Dormitories and the Transit System track passing through it.

Located within Sector B Coolant Reserve, on both parts of the Sector B Line of the Black Mesa Transit System, this area consists of outdoor dormitories where Barney Calhoun is accommodated while working at Black Mesa.[12]



[edit] Area 9

Features Area 9 Central Transit Hub, Area 9 Security Checkpoint, and parts of Sector B Line.

[edit] Area 9 Central Transit Hub
See Black Mesa Transit System#Area 9 Central Transit Hub
[edit] Area 9 Security Checkpoint
See Sector B Coolant Reserve#Area 9 Security Checkpoint


[edit] Biological Waste Processing Plant

The plant as first seen by Gordon Freeman.

Visited during the Half-Life chapter Residue Processing, the Biological Waste Processing Plant disposes of and processes Black Mesa's wastes through large tanks and an endless conveyor belt network.[1]



[edit] Black Mesa Air Control

Osprey on an airstrip of the Air Control.

This building is adjacent a large airstrip, and is used to monitor and direct activity in the airspace above Black Mesa.[10]



[edit] Black Mesa desert

View of the canyon from the cliff where a HECU soldier is waiting for Freeman.
Main article: Black Mesa desert

This desert area includes several sandy areas with Land Mines, cacti and rocks, as well as several small HECU camps. There Freeman is chased by the AH-64 Apache that started attacking him at the dam, and finally defeats it when first finding the RPG along a steep cliff in front of a large mesa valley, at the climax of the chapter Surface Tension.



[edit] Black Mesa South Access

Outside the South Access Tunnel.

One of the several known entrances to Black Mesa, it links it to the outside by a 5-mile tunnel. At its outside end Calhoun, Rosenberg, Bennet and Simmons reunite after teleporting.[12]



[edit] Black Mesa Transit System

Black Mesa Transit System map.

This is the extensive monorail network linking the many different Black Mesa Sectors, provided for the security and convenience of the Black Mesa personnel.



[edit] East Personnel Entrance

See Sector B Coolant Reserve#East Personnel Entrance


[edit] Freight Yard

Freight cars in the HECU-occupied Freight Yard.
Main article: Freight Yard

A topside area of the Black Mesa Research Facility, it is connected to the New Mexico Railroad Line and used to ship freight in and out of the facility.[12]



[edit] Gamma Labs

The powered Displacement Beacon Focus Emitter with its three crystals deployed.
Main article: Gamma Labs

This facility was originally used "as a sort of cross-dimensional netting ground", where organic alien samples and creatures were captured from Xen without the need of actually going there, with the Displacement Beacon Focus Emitter located in the nearby canyon.[10]



[edit] High Altitude Launch Center

See Sector E Biodome Complex#High Altitude Launch Center


[edit] High-Energy Particle Labs

See Sector C Test Labs#Area 3 Medium Security Facilities and High-Energy Particle Labs


[edit] Infirmary

See Black Mesa Medical Lab


[edit] Level 1 Main Facility Entrance

Never physically seen within any of the Half-Life games and only seen on a Black Mesa Transit System map featured in Blue Shift, the name of that area heavily implies that it is used as a central entrance checkpoint for all the facility personnel, and that it may be the entrance to Black Mesa.[12] It is connected to the Green Line of the Black Mesa Transit System.[16]



[edit] Level 3

As heard during Freeman's tram ride from Level 3 Dormitories on the day of the Black Mesa Incident, the Black Mesa Hazard Course Decathlon was to start on Level 3 around 19:00. This never happened due to the incident.[1]

[edit] Level 3 Dormitories
The swimming pool in the Level 3 Dormitories.
Main article: Level 3 Dormitories

Located within Sector C Test Labs, along the Sector C Line of the Black Mesa Transit System, this area is one of the only two personnel dormitories seen or mentioned during the games, the other being Area 8 Topside Dormitories. This is where Gordon Freeman lives while working at Black Mesa, and where Gina Cross and Colette Green search for a security guard who would have the clearance codes to lift the military air traffic lockdown.



[edit] Medical Lab

A Zombie grunt in the Infirmary.

After his Osprey is taken down by Alien Aircrafts, Adrian Shephard wakes up in a damaged Black Mesa infirmary, in an area that appears to still be under the control of Black Mesa personnel, who are caring for wounded HECU soldiers and studying Headcrabs.[11]



[edit] Ordinance Storage Facility

See Ordinance Storage Facility (disambiguation)
See Sector E Biodome Complex#Ordinance Storage Facility


[edit] Satellite Communications Center

See Sector A Training Facility#Satellite Communications Center


[edit] Sector E Materials Transport

See Sector E Biodome Complex#Sector E Materials Transport


[edit] Section A-17 Prototype Labs

Rosenberg near the teleport in the Prototype Labs.

A very old sector of Black Mesa, these labs are located below the Freight Yard. There Black Mesa's first teleportation experiments took place.[12]



[edit] Silo D

See Sector D Administration#Silo D


[edit] Topside Motorpool

HECU troops being unloaded by a V-22 Osprey.
Main article: Topside Motorpool

First seen in the Half-Life chapter Surface Tension, this area features the bulk of Black Mesa's still-functional military facilities, as well as maintenance and storage areas for the Black Mesa SUVs.[1]



[edit] Waste Processing Area 3

The Pit Worm in Waste Processing Area 3.

In a surface section of Waste Processing Area 3 can be found a Tactical Map originally manned by Cooper, a now dead HECU soldier, and used by Gordon Freeman to defeat the chasing Gargantua and clear the way ahead, leading to the Sector F.[1] Another part of Waste Processing Area 3 connected to Sector E Biodome Complex is seen in Opposing Force. This is where the Pit Worm is found.[11]



[edit] Behind the scenes

Marc Laidlaw's brainstorm note from Raising the Bar.
  • "Black Butte Nuclear Missile Base", located in Montana instead of New Mexico.[2] 113 summits in the United States are named "Black Butte".
  • "Diablo Plains".[2] The "Canyon Diablo Plains" are part of the Canyon Diablo, located in Arizona.
  • "Fertile Plains".[2] Does not seem to exist.
  • As for the name "Black Mesa", several can be found across the United States:
The photo of a black mesa as seen on Kleiner's Lab cork board.

[edit] Gallery

[edit] Concept art

[edit] Vending machines

[edit] List of appearances

[edit] References

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[edit] External links

Preceded by
N/A
Half-Life story arc journey Succeeded by
Xen
Preceded by
N/A
Half-Life: Blue Shift story arc journey Succeeded by
Xen
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