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Half-Life 2: Episode One

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Episode One cover.jpg
Half-Life 2: Episode One
Developer(s)

Valve

Release date(s)

June 1, 2006

Genre(s)

First-person shooter

Mode(s)

Single-player

Platform(s)

Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X

Rating(s)

ESRB: M (Mature)

Distribution

Electronic Arts, Steam

System req
  • Minimum:

1.2 GHz processor, 256 MB RAM, DirectX 6 compatible card

  • Recommended:

2.4 GHz processor, 512 MB RAM, DirectX 9 compatible card

Input

Keyboard and mouse, Xbox 360 Controller, Sixaxis Controller, DualShock 3 Controller

Engine

Source

Series

Half-Life

Writer(s)
Composer(s)

Kelly Bailey

Previous game

Half-Life 2: Lost Coast

Next game

Half-Life 2: Episode Two

Half-Life 2: Episode One is the first of a trilogy[1] of expansion packs/episodes for the 2004 first-person shooter game, Half-Life 2. The episode takes place immediately after the end of Half-Life 2, in and around the war-torn setting of City 17. The player is forced to deal with the effects of their actions during the main game. The episode is a stand-alone game; while a continuation of Half-Life 2, it does not require the original game to be installed or registered to a user's Steam account to play. It takes advantage of several major upgrades to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system.

Episode One was released together with Half-Life Deathmatch: Source, a port of the original Half-Life's multiplayer, which doubles as Episode One's multiplayer component. The retail copies of Episode One also come with Half-Life 2 Deathmatch for those who have not previously purchased the latter title.

Contents

[edit] Plot

[edit] Details

Episode One's focus is on character development, in particular that of Gordon's female sidekick and friend Alyx Vance, to the extent that she accompanies the player for virtually the entire game[2]: "It's kind of ironic that despite so much of the theme of Half-Life 2 being about other characters and other people, you spent most of the game alone," project lead Robin Walker said in the episode's announcement article in PC Gamer UK.

The announcement article also saw Marc Laidlaw explain the game's premise:

"Episode One deals with the events and issues set in motion during Half-Life 2. You've done critical damage to the Citadel. The whole place is going to go up, taking out City 17 and what's in its immediate radius. You and Alyx are leading the flight from the city getting up close and personal with some of the creatures and sights from the end of the game."

Despite this comment and much fan speculation, the Combine Crab and Mortar synths were not present in Episode One; Stalkers and previously glimpsed areas of the Citadel are instead encountered and explored by the player.

After some initial confusion, sparked partly with an attempt at humor by PC Gamer UK, which suggested that Alyx was Episode One's playable character, it was confirmed that players would indeed play as Gordon Freeman – unlike the original Half-Life expansion packs, which all dealt with different characters. Part of the reason for this change of direction may lie with the in-house development of Half-Life 2: Episode One: previously, Half-Life expansions were developed by third party Gearbox Software (albeit with scripts produced by Valve).

The game runs on an incrementally upgraded version of Valve's proprietary Source engine, and features both the engine's high dynamic range rendering capabilities, and a new version of its facial animation/expression technology. It also features the commentary node system debuted in the Lost Coast tech demo.

Episode One is available over Valve's Steam platform for $9.95 USD. The game is also being distributed through traditional retail channels by Electronic Arts both as a standalone and as part of the Half-Life 2: Platinum Collection. The game became available for pre-load and pre-purchase through Steam on May 1 2006[3], with Half-Life Deathmatch: Source and Half-Life 2: Deathmatch immediately available for play as part of the package.

The renaming of Aftermath to Episode One[4] was an indication of Valve's confidence with their episodic structure, an implication confirmed in February[5] and May[6] of 2006, with news of a trilogy of episodes covering the present story arc. While the plots and dialogue of Half-Life and Half-Life 2 were written solely by Valve's in-house writer Marc Laidlaw, the "Half-Life 2 Episodes" are collaboratively written by Laidlaw, Chet Faliszek and Erik Wolpaw with Laidlaw retaining overall leadership of the group.[7]

[edit] Characters

[edit] Enemies

[edit] Behind the scenes and Trivia

Concept cover for Aftermath
Aftermath wordmark.
Vortigaunts rescue Gordon Freeman from the G-Man clutches.

[edit] Critical reception

Critical and public response to Episode One was broadly positive, with some reviewers praising the game for having more intricate, well-paced action than the acclaimed Half-Life 2[9], though a common critique of the game has been its short length [10]; depending on the player's skill (or patience) the game can take less time to complete than the company line of 4-6 hours, which has caused various observers to raise the issue of whether it justifies the price tag [11].

The game's interactivity, particularly in the shape of the character of Alyx, has also received praise[12].

PC Gamer magazine gave an 85% in the US edition and 90% in the UK edition to the game. In Australia, the magazine PC Powerplay awarded the game with a rarely seen 10/10. Edge gave the game 8 out of 10, praising the "deftness" with which the game was able to direct the player's eyes, and the strength of Alyx as a companion.[13]

[edit] Awards

[edit] Soundtrack

[edit] References

HLPverse.png
Combine OverWiki has more images related to Half-Life 2: Episode One.

[edit] External links

Official
Official Half-Life 2: Episode One website
Steampowered favicon.png Half-Life 2: Episode One on Steam
Game Guides
HeadCrab Union Game Guide
GameSpot Game Guide
Press
Eurogamer's Episode One Preview
GameSpot Q&A
1UP.com exclusive Half-Life 2: Episode One preview
Official Half-Life 2: Episode One videos and trailers
Gamer Within's Episode One Review
Half-Life 2: Episode One Review - BytePress
Review on VGRC.net 8.75/10
Critique
Half-Life 2: Episode 1 Critique (Google Video, 45 min.)
Half-Life 2: Episode One Review (The Ant Nest)
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