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White Forest

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White forest sign.svg
White Forest south entrance.jpg
White Forest
General information
Location

The Outlands

Usage
Era(s)

Combine occupation

Affiliation
Game information
Map(s)
  • ep1_citadel_00
    (Episode One)
  • ep2_background02a
  • ep2_background03
  • ep2_outland_01
  • ep2_outland_06a
  • ep2_outland_10a
  • ep2_outland_11a
  • ep2_outland_11b
  • ep2_outland_12
  • ep2_outland_12a
    (Episode Two)
Designer(s)

Jeremy Bennett (concept art)

White Forest is a major Resistance base located in the Outlands, north of City 17, used by the Resistance to build a rocket intended to shut off the Combine Superportal. It covers the last chapters of Episode Two, Our Mutual Fiend and T-Minus One. Reaching the base is the first main goal of the game.

Contents

[edit] Overview

The base is installed in an aging Cold War base bought very cheap by Black Mesa to develop some projects in response to budgetary and oversight problems associated with basing all work in North America.[1] Most of the facilities are underground, but there are several bunker-like structures, a hangar, and a radio tower at surface level. White Forest is powered by generators and seems to be totally self sufficient. It contains two silos, Silo 1 and the (mostly abandoned) Silo 2, both apparently designed to house a pair of intercontinental ballistic missiles.

The silos have an alarm system which is triggered by movement. False alarms in the decrepit Silo 2 are sometimes triggered often by nesting crows, and the structure suffers from the same decay as most of the Half-Life series' architecture.

While the silos are used for research (mostly closing the Superportal with the rocket, the only known use), the storage areas are used for more normal means, such as storing supplies like food and ammo, and used as barracks for the Resistance personnel.

Certain areas of the base are above ground. These include the south and north gates, linked by a large hangar for vehicles. The north entrance has a gate which can only be opened with a valve, and a watchtower. This area is totally walled off aside from the gate. A radar station is also set up above.

The north entrance connects to a valley featuring small and larger lumberjack buildings.

[edit] Research

The research that takes place at White Forest is led by Dr. Arne Magnusson, one of the surviving Black Mesa Science Team members. Uriah, a Vortigaunt, is his research assistant. The subjects researched by White Forest include portals and stopping them, Superportals, and rocketry. White Forest's research plays a key role in stopping the Combine from overwhelming Earth with armies through a Superportal, like they did during the Seven Hour War.

[edit] Personnel

In addition to Magnusson and Uriah, many Rebels of note are stationed at White Forest. One is MIRT, a mechanical handyman for the Resistance, and another is Sweepy, a Vortigaunt janitor. Among the other Rebels, some are armed with Rebel attired developed during the City 17 uprising and use firearms, while others are still in simple Citizen attire, and help with non-military tasks.

[edit] Layout

[edit] Ground floor

[edit] Main hangar and surroundings

This is the main hangar where Alyx and Gordon are greeted by MIRT. This is also where the AR3 dispute occurs, where MIRT upgrades the Muscle Car, and where Gordon is acclaimed after the battle in the valley. It features two main gates, and two smaller doors. The first door on the right when coming from the southern gate leads to the Strider courtyard; the main door on the right leads to the silo complex, also connected to the Strider courtyard.

[edit] Southern gate

Leads to a narrow valley. Features small bunkers with Rebels running around, then a secondary gate, then a path reaching down to a stream. This is where Gordon, Alyx and Dog arrive with the Muscle Car. Rebels patrol the area with RPGs, MP7s and OSIPRs.

[edit] Northern gate

Leads to a large valley where the battle against Striders and Hunters occurs. Rebels also patrol the area with the same weapons as at the southern gate.

[edit] Gallery

[edit] Corridor

The Cyrillic sign.

After the main door on the right when coming from the southern gate, a corridor connects to two doors, left and right. There a sign written in Cyrillic can be found, pointing to reversal underground locations: on the left after Silo 1 can be found П-07, featuring the Машинный Отсек and Насосная Станция (engine room and pump station) (identified as П-03, located underground), as well as the Кладовка and Аварийный Бункер (pantry and emergency bunker) (identified as П-04, accessed from П-03). On the right, after many rooms located on the ground floor, can be found П-05: Пункт Связи and Склад (communication room and storage area) and П-06: Аварийный Выход and Шахта (emergency exit and silo, or Silo 2). П-05 is located right after, and leads to П-03, also found if taking left in the corridor.

[edit] Silo 1 access unit

[edit] Gallery

[edit] Strider courtyard

The door on the right leads to a four-door junction. The first one the right leads to a small courtyard where Gordon is taught how to use the Magnusson Device against a dead Strider installed on tracks. However when seeing the southern gate from the outside, there is no room for that courtyard in the same location.

[edit] Gallery

[edit] Magnusson Device storage room

Beyond the netted door in the middle are stored the Magnusson Device and their teleport, manned by several Rebels. After the valley battle, Sweepy is seen there. Right of the door is also a case where a Magnusson Device is stored.

[edit] Gallery

[edit] Magnusson's office

The door on the left leads to another corridor. The first door leads to an office from which Magnusson oversees the rocket launch, with two Rebels.

[edit] Gallery

[edit] Lounge

On the left in the corridor can be found a lounge where Judith's transmission is watched, on six large screens. There can be seen several items salvaged from the past: Kleiner's picture of the Black Mesa scientists, his cactus, Eli's picture of him and his family, as well as an HEV plate from Black Mesa hidden behind crates, also found in Black Mesa East. There is also a smaller adjacent staff room that may function as a kitchen, since Alyx brings a cup of tea to Eli from there.

[edit] Gallery

[edit] Rocket control room elevator

Taking right in the corridor leads to another junction. The door on the left directly leads to Silo D, in П-06, while the door straight ahead conducts to an elevator leading to the rocket control room.

[edit] The valley

A large valley, considered as part of the White Forest compound, is accessed through the northern gate, and is overlooked by the base's large radio tower, standing next to Silo 1's hatch. This is where the battle against the Striders and Hunters occur.

The valley features five wooden lumberjack buildings in a rather good condition (three important ones, and two smaller, red ones) that may be damaged by the Striders if Gordon does not protect them, as well as two cranes and a water tank. Each building contains a Magnusson Device teleport, as well as numerous supplies. The area is a typical outland area, and is partially traversed by a small railway section connected to two sealed off tunnels. Each of these seven locations is used by MIRT, who oversees to battle, to inform the Rebels on the battlefield of the Strider progression.

[edit] The lodge

First found when taking right, the lodge[2] is made of two buildings, one of which cannot be accessed.

[edit] The water tower

The water tower is located after the lodge.

[edit] The sawmill

What follows is the sawmill, the first rendezvous point for Gordon before the battle starts. It is located right beside one of the two railway tunnels.

[edit] The cranes

These two rusty cranes, also found along the Coast are merely landmark indications for the Strider progression, like the water tower. Pieces of lumber hang from them.

[edit] The cabin

The smallest of the main buildings, the cabin[2] was apparently inhabited in the past, and has an open fire in the middle. The path then leads to the other end of the railway, then back to White Forest.

[edit] Gallery
[edit] Pre-release
[edit] Retail

[edit] Underground

[edit] Silo 1

Silo 1 is reached through a diagonal elevator. Along its rails are stairs restricted to the player, and an access to П-03 and П-04. П-03 and П-04 are rather far from there, although unknown corridors may actually link them.

[edit] Level 1

Right under the ground floor, this is where Magnusson is first met and where Kleiner and Lamarr are first seen in the game. The rocket nose is there, under the hatch connected to the outside, at ground level.

[edit] Level 2

Is access through a ladder from Level 1. An elevator that goes below.

[edit] Level 3

There a Rebel is seen pulling a computer station.

[edit] Level 4

No access from the elevator. It is unknown if it even exists.

[edit] Level 5
[edit] Gallery

[edit] П-07

The Cyrillic sign found at the junction, with П-06 and П-07 that should be П-05 and П-06.

According to a Cyrillic sign, the following corridor is supposed to be the start of the Аварийный Бункер, or emergency bunker, while it is clearly given as П-04, to be featured beyond that point. Then comes a junction (the sign П-07 suggest we now enter a П-07 with subsections). According to the Cyrillic sign found there, a closed door on the right supposedly leads to П-03 and П-04: Машинный Отсек and Насосная Станция (engine room and pump station) and Кладовка and Аварийный Бункер (pantry and emergency bunker), respectively, while they are found later when taking left. On the left, a corridor leads to presumably the foot the Silo 2, but the way is shut when a Hunter appears.

[edit] "8"-like chamber

[edit] П-03 - Машинный Отсек and Насосная Станция (engine room and pump station)

[edit] П-04 - Кладовка and Аварийный Бункер (pantry and emergency bunker)

[edit] П-05 - Пункт Связи and Склад (communication room and storage area)

[edit] П-06 - Аварийный Выход and Шахта (emergency exit and silo)

[edit] Silo 2

According the the sign, Silo 2 is part of П-06.

[edit] Level 1
[edit] Level 2

Leads to Level 1 via stairs.

[edit] Level 3

Leads to Level 2 via a ladder.

[edit] Level 4

Leads to Level 3 via a ladder.

[edit] Level 5

Leads to Level 4 via a ladder. Partially flooded.

[edit] Gallery

[edit] First floor

[edit] Rocket control room

[edit] Gallery

[edit] Mil Mi-8 hangar

[edit] Gallery

[edit] Appearances

[edit] Background

Arne Magnusson had been operating a Resistance base at White Forest for an unknown amount of time before Gordon's arrival. In the years before the City 17 uprising, the White Forest personnel built an operable rocket in an old missile silo, with plans to launch it and use it to dissolve a Combine Superportal should a revolution take place. After arriving at the base, Isaac Kleiner and Eli Vance helped with the research as well.

[edit] Half-Life 2: Episode One

When Eli and Kleiner are seen during the monitor transmission at the start of the game, they are likely already at White Forest.

[edit] Half-Life 2: Episode Two

Soon after the uprising in nearby City 17 and the Citadel meltdown that follows, the Combine grow aware of the threat posed by White Forest and begin taking measures to destroy it. They first try to terminate Alyx Vance and Gordon Freeman, who are taking vital information about the Combine to the base, but fail when the couple is able to reach White Forest safely after driving through the Outlands.

After Gordon and Alyx reach White Forest, the Combine try to halt the advances of the Resistance once more by breaching the base's secondary silo. While this set off the alarm, the staff at first think it is merely crows nesting. While the others prepare the data packed for viewing, Freeman is sent to the silo to investigate, until it appears that a real Combine invasion of the base is occurring. The Combine forces include Hunters, Overwatch Elites, Overwatch Soldiers, and Manhacks; an Emplacement Gun has also been installed in the silo. When Freeman successfully closes the silo doors and ends the Combines assault, Kleiner, Eli and Alyx Vance, and Freeman himself watch the data package, to realize Judith Mossman has found the Borealis, an Aperture Science vessel lost years prior, that the Combine has not yet located.

As more Combine are arriving to attack White Forest, a final battle is to occur before the rocket launch. A single Strider is enough to destroy the rocket, so all Striders must be defeated. Freeman is trained in the use of the Magnusson Device, a powerful bomb deadly to Striders. He is then sent on the field with his Muscle Car, and fights Striders and Hunters with assistance from the White Forest Rebels, and finally defeats them all thanks to the Magnusson Devices, halting the Combine efforts once more and saving the rocket. Afterwards, Freeman gets back inside, the rocket is launched, and the Superportal is successfully closed.

Soon after, Alyx and Gordon get ready to leave for the Borealis and rescue Mossman. As they walk with Eli to the hangar where the helicopter they will use is waiting, two Advisors appear and one of them kills Eli. Dog then suddenly appears to defend them, and fights off the Advisors, as Alyx mourns over her father's dead body. The screen then silently fades to black and the credits for Episode Two roll.

[edit] Behind the scenes

Magnusson's rocket.
Diagram explaining how to use the Magnusson Device against Striders.
The lodge being destroyed by a Strider in the Episode Two trailer.

[edit] Trivia

The Consoling Couple in the lounge.

[edit] Gallery

[edit] List of appearances

[edit] References

  1. 1.0 1.1 1.2 The Orange Box Dissected - with Valve on ComputerAndVideoGames.com
  2. 2.0 2.1 The Orange Box Prima Guide
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 Half-Life 2: Episode Two commentary
  4. 4.0 4.1 4.2 Half-Life 2: Episode Two Trailer on Combine OverWiki's YouTube channel
  5. Half-Life 2: Episode Two - Gameplay Demo 5 on Combine OverWiki's YouTube channel
  6. Half-Life 2: Episode Two Teaser 1 on Combine OverWiki's YouTube channel
  7. Half-Life 2: Episode Two Teaser 2 on Combine OverWiki's YouTube channel
Preceded by
White Forest Inn
Half-Life 2 story arc journey Succeeded by
N/A
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