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Half-Life: Blue Shift

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This subject is from a real world perspective. This subject is from the Black Mesa Incident era.
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Blue Shift box.jpg
Half-Life: Blue Shift
Developer(s)

Gearbox Software

Release date(s)

June 12, 2001[1]

Genre(s)

First-person shooter

Mode(s)

Single-player

Platform(s)

Microsoft Windows

Rating(s)

ESRB: M (Mature)

Distribution

Sierra (previously), Steam

System req

500 Mhz processor, 96 MB RAM, and 16 MB video card

Input

Keyboard and mouse

Engine

GoldSrc

Series

Half-Life

Designer(s)

Randy Pitchford

Writer(s)
Composer(s)
Previous game

Half-Life: Opposing Force

Next game

Half-Life: Decay

Half-Life: Blue Shift is the second stand-alone expansion pack for Half-Life, developed by Gearbox Software and released on June 12, 2001.[1] Like Gearbox's other expansions, Half-Life: Opposing Force and Half-Life: Decay, Blue Shift returns to the setting and timeline of the original story, but with a different player character: the ubiquitous Black Mesa Research Facility security guard Barney Calhoun. As Barney, the player attempts to escape the alien invasion caused by the resonance cascade and the ensuing military cover-up.

Blue Shift has now been released via Steam and anyone with access to the back catalog, whether through an old copy of Half-Life or the Silver or Gold packs of Half-Life 2, may download Blue Shift for free.

Contents

[edit] Overview

An alternate version of the box cover.

The Blue Shift package offers the Half-Life High Definition Pack as an option at the time of install. The pack includes updated 3D character, weapon and item models, often increasing the polygon count 10-fold over the 1998 originals. The U.S. Blue Shift release includes a full, stand-alone version of Opposing Force, but the international edition has the multiplayer-only Opposing Force CTF.

Blue Shift started out first as an exclusive part of the Half-Life Sega Dreamcast port. Due to Sega pulling the plug on the Dreamcast, this version was cancelled only weeks away from release (the Dreamcast Half-Life port has since been leaked onto the Internet, with both Half-Life and Blue Shift fully playable).[2] Gearbox then turned the project into a stand-alone product; unlike Opposing Force, it does not require the original Half-Life.

Although fans of Half-Life were eager to play more of their beloved game, many complained that Blue Shift did not measure up to the high standards set by the Opposing Force expansion. The game offers some new levels and areas of Black Mesa previously unseen in a relatively short new campaign, but no new weapons or enemies, as Opposing Force offered. Aside from the High Definition Pack, the only new content was a character named Rosenberg, a Black Mesa scientist who has his own unique character model and played a major role in the story, and alternate scientist and security guard models wearing civilian attire. Blue Shift reviews were very poor in comparison to other games in the series.

On August 24, 2005, Blue Shift became available for download via the Steam content delivery program.[3] Anyone who owned an old copy of Half-Life, or the Half-Life 2 Silver or Gold packages (thus, having access to the back catalog) could download it for free.[3] Since then, access to Valve's back catalog for free after registering a previously owned copy of Half-Life has been discontinued, and Blue Shift must now be bought either alone, as part of the Half-Life 1 Anthology,[4] or as part of the Valve Complete Pack.[5] The High Definition Pack is also available via Steam.[6]

The Steam port suffers from numerous issues, most probably because the GoldSrc engine used in the game has been changed, preventing Blue Shift maps from being correctly played. Additionally, the Steam port omits the fixes from the Blue Shift patch that prevent known map and model glitches. The Steam port also introduced several other bugs that did not exist in the original release, such as the graphical user interface color now being displayed in the standard Half-Life orange, not Blue Shift blue. A third-party mod, Blue Shift: Unlocked, addresses these issues and can successfully patch files from either a CD or Steam version of Blue Shift.[7]

[edit] Plot

See also: Gearbox Software#Canonicity of the Half-Life expansions

[edit] Weapons

Console commands also make it possible to use Half-Life's original weapons, including the Long Jump Module.

[edit] Characters

[edit] Enemies

[edit] HECU

[edit] Xen

[edit] Blue Shift: Unlocked

Blue Shift wasn't initially available on Steam like Half-Life and Opposing Force. In August 2005, the Half-Life Improvement Team released a mod that ported the legacy version of Blue Shift to Steam, allowing the player to play it as a fully working mod for HL1 rather than its own stand-alone game. This had the added benefit of letting Blue Shift take advantage of features that had been added to the GoldSrc engine since then, such as detail textures. Almost immediately after, Valve made Blue Shift officially available—but it used its original engine, and suffered from many of the same bugs as the legacy version. A few months later, the porting project was updated, and renamed to Blue Shift: Unlocked.[8]

[edit] Soundtrack

[edit] Trivia

The Guard Duty logo.

[edit] Easter eggs

[edit] Insecurity

[edit] Focal Point

[edit] References

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[edit] External links

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