This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Datacore

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This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Frohmansquare.jpg This article is non-canon.
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.

Datacore.jpg
Datacore
Designer(s)

Dave Riller[1]

Game(s)
Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)
  • datacore
  • datacore2 (PS2 map)
  • op4_datacore
  • hldm6 (Pre-release)

Datacore is a map in the multiplayer modes of Half-Life and Half-Life: Opposing Force. It was included with both games on their releases, as well as the PlayStation 2 port of Half-Life and Half-Life Deathmatch: Source.

Overview[edit]

Behind the scenes[edit]

As evidenced by AI nodes in the map file and pre-release screenshots, Datacore was originally supposed to be part of Half-Life's single-player mode.

The maintenance hall area of Datacore later inspired the design of the entrance to the Black Mesa Biodome Complex in Half-Life: Opposing Force.

The PlayStation 2 version is a slimmed down version of the map, lacking the eastern half of the level with the Long Jump Module area.

In the February 17, 2005 update of Half-Life 2: Deathmatch,[2] the game received a remake of Datacore in the form of the new map Steam Lab which changed the level's original setting while still retaining the same layout and item placements.[3]

Gallery[edit]

Half-Life[edit]

Pre-release[edit]

Retail[edit]

Half-Life Deathmatch: Source[edit]


References[edit]