Dave Riller
For other uses, see Riller (disambiguation). |
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Dave Riller | |
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Biographical information | |
Title(s) |
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Time period |
March 1997 – Present |
Nickname(s) |
DRiller[1] |
Dave Riller is a game designer at Valve.[2]
Biography[edit]
Riller used to write small Dungeons & Dragons-like text adventures (in BASIC) on the Timex-Sinclair ZX-81 back in elementary school. When Doom and Quake came out, he tried his hand some level and game design, which ended up at catching the attention of some people that referred him to Valve.[3]
- "Dave started working on games in his spare time back in the days of Doom and Quake. His work caught our eye and we lured him here from the East Coast to work on Half-Life. Now that he’s added code writing to his bag of tricks, Dave works tirelessly to improve the experience of every single diehard Team Fortress 2 fan. That’s right, you know who you are. It’s all for you."
- ―Source (September 29, 2014)
Work[edit]
For Half-Life, he built the underground train system[4] and worked with John Guthrie and Dario Casali on level design.[5]
- Multiplayer maps
Selected gameography[edit]
- Half-Life (1998)
- Half-Life: Opposing Force (1999)
- Half-Life: Blue Shift (2001)
- Half-Life 2 (2004)
- Half-Life 2: Episode One (2006)
- Half-Life 2: Episode Two (2007)
- Portal (2007)
- Portal 2 (2011)
- Half-Life: Alyx (2020)
Trivia[edit]
His name appears in Half-Life as an Easter egg on a Sector C locker, as well as hidden in the Materials Transport, under a HECU outpost in the map c2a2c
. The latter is removed in the PlayStation 2 port.
Gallery[edit]
References[edit]
- ↑ Blue's News archive
- ↑ Dave Riller on LinkedIn
- ↑ Half-Life 2: Raising the Bar (uncorrected proof), page 17
- ↑ Undernet #valve IRC Log: November 13, 1998 on Wavelength (archived)
- ↑ Behind Valve Software's Closed Doors on VX Half-Life (April 1998) (archived)
External links[edit]
- Interview with Dave Riller on Planet Half-Life (archived)