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Zero Point Energy Field Manipulator

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This subject is from the Combine era.
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Gravity Gun.jpg
Zero Point Energy Field Manipulator
Production information
Affiliation

Resistance

Technical specifications
Damage

Varies depending on the object

Magazine Size

N/A

Maximum Ammunition

N/A

Ammunition Type

N/A

Rate of Fire

Unknown

Accuracy

Varies

Range

Short to medium

Usage
Maker(s)

Eli Vance

Used by
Game information
Entity / spawn codes
  • weapon_physcannon
  • physcannon_mega_enabled 1
 
"The Zero Point Energy Field Manipulator is not a toy, Alyx!"
Judith Mossman[src]
 

The Zero Point Energy Field Manipulator (ZPEFM), most commonly known as the Gravity Gun, is a tractor beam-type weapon that was originally designed for handling hazardous materials, but, as Alyx stated, was primarily used for heavy lifting. At its core is a substance that appears to be a Xen crystal. Introduced to the player by Alyx Vance shortly after arrival at Black Mesa East, the Gravity Gun soon becomes an invaluable tool in Gordon's arsenal and is considered one of his trademark weapons.

Contents

[edit] Overview

Alyx introduces the Gravity Gun to Gordon at Black Mesa East.

The gravity gun has two basic modes. The primary fire releases an energy blast which punts the targeted object with tremendous force. This is useful for clearing out barriers and moving heavy objects. The secondary fire picks objects up and holds them just ahead of the gun. These objects can then either be dropped by pressing the secondary fire button a second time or punted with the primary fire. The secondary fire can only pick up lighter objects, mainly those which Gordon himself could carry, but the primary fire is capable of punting much larger objects even if the secondary fire cannot affect them. The gun cannot affect most organic material, though there are a few exceptions.

The combination of the gravity gun's secondary and primary fire modes allow it to be used as a powerful weapon. Since it uses physics objects rather than conventional ammunition, there is virtually no limit to how many times it can be fired; however, this advantage is balanced by the need to "reload" after every shot by grabbing a new object. Depending on the object fired, the gravity gun is potentially one of the most damaging weapons in the game. Heavier objects like metal barrels and propane tanks can kill even Overwatch soldiers in a single hit, but conversely things like plastic crates and wooden pallets will do very little damage due to their lesser mass. Explosive barrels in particular are a highly devastating weapon when combined with the gravity gun, but this has the potential to backfire if the enemy shoots them while they are being held. The gravity gun is most effectively used as a short to mid-range weapon, since the physics objects it uses for ammunition are affected by gravity.

In addition to its use as a weapon, the secondary fire of the gun can be used to pull objects over from a distance, allowing Gordon to access supplies or other objects that would otherwise be out of reach. It can also be used to grab larger objects and hold them up as makeshift shields. Though normally unable to drag heavier objects, it proves capable of doing so in a select few areas, mainly as a way to create bridges. It should be noted that the secondary fire of the gravity gun does not automatically tractor in targeted objects. The object must be brought within a certain distance for the field to capture it, during which time it is still subject to gravity. The gun must also be constantly trained on the object to maintain the effect until it is captured.

In addition to its primary uses, the gravity gun can be used in more esoteric ways. Manhacks, City Scanners and Shield Scanners can all be held and punted by the gun; the first, in particular, can be held by the gun for use as a makeshift chainsaw. All three are heavy enough to deal significant damage if punted, and will be destroyed if punted into a nearby wall. However, if punted over greater distances, they will stabilize their flight. It can also be used to grab Hopper Mines and remove Rollermines from vehicles, holding them safely. A Hopper Mine grabbed in such a manner will be reprogrammed by alyx, if she's around, to attack hostile targets instead of friendlies, and can also be punted into enemies directly. Combine Sentry Guns can also be manipulated by the gun.

Though the gun cannot affect most organic matter, Headcrabs and Antlions are vulnerable to the primary fire. Three punts from the primary fire will kill any headcrab. Antlions are harder to kill in this manner, but being hit by the gun causes them to flip over, exposing their weaker undersides.

[edit] Dark Energy Field Manipulator

When exposed to the Confiscation Field in the Citadel, the Gravity Gun is "supercharged" rather than being vaporized as other weapons are. It also shorts out the field in the process. Once supercharged, the Gravity Gun emits blue light rather than orange, quakes in Gordon's hands, and creates small bolts of energy across its muzzle. Its powers are vastly enhanced, enabling it to manipulate objects of far greater mass than it could normally, as well as pull and repel them with greater force. Its most significant enhancement, however, is its ability to manipulate living matter. Any Overwatch Soldier punted by it is instantly killed, and their body retains a charge that will kill others if it strikes them. If grabbed by the gun's secondary fire, they are likewise killed. It also has the side effect of vaporizing any weapons the soldiers were carrying.

The first time the Gravity Gun is supercharged is in Half-Life 2's thirteenth chapter, Our Benefactors, when Gordon's pod deposits him into a Confiscation Field and remains so until the end of the game. During this time, Gordon's HEV Suit also becomes 'supercharged' to the point of harboring 200% energy, and power chargers restore Gordon's health as well. At the start of Episode One, it is no longer supercharged, but becomes charged again after Gordon and Alyx re-enter the Citadel to stabilize the core, and Gordon accidentally enters another Confiscation Field. It remains supercharged until Gordon reactivates the core's containment field, at which point the Gravity Gun reverts to its normal state.

[edit] Behind the scenes

[edit] Trivia

[edit] Gallery

[edit] List of appearances

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[edit] References

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