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Ravenholm

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This subject is from the Combine era.
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Signcaution001a.png Warning! This article contains spoilers.

It might spoil your gaming experience when first playing the related game(s). Read at your own risk!

This article is about the town. For the chapter, see "We Don't Go To Ravenholm..." (chapter).

Ravenholmsign.svg
Ravenholm view.jpg
Ravenholm
General information
Location

The Wasteland, a short distance from Black Mesa East

Usage
Era(s)

Combine occupation

Affiliation

Resistance

Game information
Map(s)
  • background03
  • d1_town_01 to d1_town_05[1]
Designer(s)
 
"That's the old passage to Ravenholm. We don't go there anymore."
Alyx Vance[src]
 

Ravenholm is a former mining town and, later, a Resistance stronghold located in the Wasteland. It was previously inhabited by refugees who escaped from the Combine-controlled City 17 to join the Resistance, but following a Headcrab Shell bombardment by the Combine, is largely deserted and infested with Zombies when Gordon Freeman passes through.[4]

Contents

[edit] Overview

The town of Ravenholm mainly consists of small to medium-sized houses that are mostly traditionally built, being made from concrete and wood. Several high-rise apartment buildings can also be seen in some sections of the town. These buildings, along with the streets, appear vaguely Eastern European, complying with the style of buildings seen throughout Half-Life 2.[4]

It would seem that Ravenholm remained "under the radar" for some time, but was eventually discovered by the Combine, which led to its destruction via a massive Headcrab Shell bombardment, causing the town to become completely overrun with Headcrabs and Zombies. Being linked to Black Mesa East via a tunnel, the entrance to Ravenholm was sealed shortly after the bombardment using a heavy gate, two barricades of crates, and guarded by stolen Sentry Guns to prevent Zombies from reaching Black Mesa East.[4] Alyx Vance points the gate to Ravenholm out to Gordon Freeman during his tour of the lab, and explains (with a hint of fear in her voice; thus hinting that she was either there before or heard about what had happened to the citizens) where it leads and that it was "sealed for a reason."[5] Later, Gordon is forced to escape through Ravenholm when the Combine raid Black Mesa East, during the chapter "We Don't Go To Ravenholm..."[4]

Many areas of Ravenholm are littered with large saw-blades, propane cylinders, barrels of flammable material, and booby traps which have been contrived by Father Grigori. The entire town is also littered with humans and Standard Zombies that have been hanged, burned, sliced, and have suffered other horrific fates by Grigori's traps. Due to the relative lack of ammunition in the area, Gordon must rely on traps and the Gravity Gun (with which he can launch blades and other projectiles) to kill the Zombies.[4]

[edit] Features

As one of the survivors in Ravenholm (female screams can occasionally be heard in the ambient noise, implying there still are other survivors), Father Grigori set up many traps and structures in order to dispose of Zombies more efficiently. The traps are engineered so that Zombies can randomly stumble into them but they can be easily circumvented by normal humans. In addition to traps, Grigori separated Ravenholm into districts using wooden barricades (so Zombies can be found in a more organized manner).[4]

[edit] Traps

Main article: Ravenholm traps

[edit] Appearances

[edit] Half-Life 2

After being separated from Alyx during the Combine's attack on Black Mesa East, Gordon Freeman is forced to travel through Ravenholm. Armed with his newly acquired Gravity Gun and an assortment of weapons, Gordon traverses the desolate, Zombie-infested town, all-the-while utilizing bizarre traps. While fighting off hordes of Zombies, Gordon meets the last known human occupant of Ravenholm, Father Grigori (although there may be other survivors since a female scream and other human sounds such as sobbing can be heard in the distance from time to time). Grigori provides some assistance and advice to Gordon, such as arming him with a shotgun, and eventually leading him to an abandoned mine to escape the town.

[edit] Behind the scenes

The Traptown docks seen in the E3 2003 presentation.

[edit] Trivia

[edit] Gallery

This section is in the middle of an expansion or major revamping.

[edit] Pre-release

[edit] Retail

[edit] Screenshots

[edit] Models

[edit] List of appearances

[edit] References

HLPverse.png
Combine OverWiki has more images related to Ravenholm.

[edit] See also

[edit] External links

Preceded by
Black Mesa East
Half-Life 2 story arc journey Succeeded by
Shorepoint Base
Preceded by
Kleiner's Lab
Half-Life 2 original storyline Succeeded by
Scrapyard
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