Former Wikia users
To continue using your Wikia account/username on this wiki and to regain your contributions please read the instructions found here.
Please don't create a new account until you have read the instructions. Other users: logging in will remove this notice.

Crowbar

From Combine OverWiki
Jump to: navigation, search
This subject is from the Black Mesa Incident era. This subject is from the Combine era. This is a featured article. Click for more information.
Born.png This article would greatly benefit from the addition of one or more new images.

Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed.

Crowbar worldmodel.jpg
Crowbar world model ep2.jpg
Crowbar
Production information
Affiliation
Type

Tool/melee weapon

Technical specifications
Damage
  • 5 points/hit (10 in HL:S)
  • 25 (Half-Life 2, HL2DM)
Operation

Swing to strike

Rate of Fire
  • Fast (HL1)
  • Slow (HL2)
Recoil

Low

Range

Melee

Usage
Used by
Counterpart(s)

Other melee weapons

Game information
Entity / spawn codes

weapon_crowbar

Designer(s)

Stephen Bahl (HD GoldSrc version)[1]

 
"Oh, and before I forget! I think you dropped this back in Black Mesa!"
Barney Calhoun[src]
 

The Crowbar is the signature weapon of Gordon Freeman. It is the first weapon acquired in Half-Life, serving as a melee weapon and a tool for puzzles. The crowbar is also used as a tool for breaking open supply crates and clearing destructible obstacles. The main melee weapon in the Half-Life story arc and the only melee weapon in the Half-Life 2 story arc, it is widely considered the iconic weapon of the Half-Life series, perhaps almost as famous as Gordon Freeman himself when referring to Half-Life.

Contents

[edit] Overview

Freeman wielding his trademark crowbar in front of the Tentacles in Silo D while security guards fall to their deaths in the background.

Originally a tool, it has been reused as a surprisingly effective melee weapon, useful against smaller and/or lone enemies, or when the player is short on ammo. It is a very simple weapon - a single piece of cast iron, shaped like a crow's foot at the tip, and a wedge on the other end in accordance with its primary use as a lever (although it is not featured in the Half-Life 2 viewmodel). It can be swung at a relatively fast rate and does not appear to use up stamina. The lack of ammo required aids in its use as a backup weapon.

The Gravity Gun may substitute the crowbar in Half-Life 2 and its Episodes as a backup weapon, considering it is a safer and quicker way to deal with almost all sorts of enemies if heavy objects are available. However, the crowbar is still faster at destroying barricades and boardings on passages, and it is also better at killing Headcrabs, as any variant dies with one whack, while three punts are needed with the Gravity Gun. It is also quite hard to hit them with objects – especially the Fast Headcrab.

[edit] Tactics








[edit] Appearances

Freeman fighting off enemies with his crowbar.

[edit] Half-Life

The first crowbar encountered is in the tutorial level Hazard Course, where the player is taught how to use it. The crowbar used in the majority of the game is acquired in the third chapter Unforeseen Consequences and is used to break some nearby glass doors. After Gordon is captured in the chapter Apprehension and is relieved of all of his weapons, another crowbar is found at the top of the trash compactor. It is notable that crowbars can also be found in various areas of Black Mesa beyond the chapter Unforeseen Consequences, such as in a tool room just above the freight lift at the beginning of the chapter Blast Pit.

[edit] Half-Life: Uplink

The crowbar in Uplink is found in a maintenance room near the start of the game, sitting on a table near a toolbox. It is also a single room away from the first guns available. Strangely, a soda machine is in the room for no apparent reason other than to be destroyed.

[edit] Half-Life: Blue Shift

The crowbar in Blue Shift is first found in the second chapter, Duty Calls, right outside the elevator the player starts in. It is used there to smash through the dozens of cardboard boxes in the room. After that, it is never found again. It is seen at the very end, though, where Walter Bennet is using one to open the gate to freedom. This is also the only scene where the crowbar is actually used for its intended purpose and the only scene where an NPC actually uses it.

[edit] Half-Life: Decay

In Decay, two crowbars can be found in the first chapter, Dual Access. Colette Green find hers on the ground right before entering the room under the Anti-Mass Spectrometer. Gina Cross finds hers in the room itself, jamming the lift mechanism to be used to bring the crystal sample to Freeman in the test chamber.

Vortigaunts R-4913 and X-8973 are seen holding crowbars in the bonus mission, Xen Attacks. This is a developer oversight, as they only use their claws.

[edit] Half-Life 2

The crowbar is the first weapon acquired in the game, late in the chapter "A Red Letter Day". Before Barney Calhoun gives Freeman the crowbar, he remarks, "Oh, and before I forget! I think you dropped this back in Black Mesa!", suggesting this very crowbar is the last one used by Gordon during the Black Mesa Incident, although the only one found by Calhoun during Blue Shift cannot be a crowbar left by Gordon, since the latter did not pass through that particular location during the events of Half-Life. However the crowbar is eventually destroyed by the Confiscation Field in the Citadel.

[edit] Half-Life 2: Episode One

The crowbar is provided in the fourth chapter, Urban Flight, when Gordon and Alyx encounters Calhoun in an apartment building near the Hospital. He gives Gordon a crowbar wedged in a bridge control, jokingly remarking "I don't have many more of these so... try not to lose this one, okay?".

[edit] Half-Life 2: Episode Two

In Episode Two, the crowbar is found in the first chapter, To The White Forest, in an elevator shaft inside an abandoned mining complex, wedged in an elevator's controls. Prying it loose will yield it but will send the elevator crashing down into an Antlion nest, separating Freeman from the Vortigaunt and Alyx.

[edit] Other Valve games

[edit] Trivia

  • In Halo 3, a crowbar can be found lying around in the multiplayer map Sandtrap that bears a striking similarity to Gordon's crowbar. "Sandtraps" is also the name of Half-Life 2's eighth chapter.
  • One of the weapons available in The Ship is a crowbar, with the description "to be used by a free man," a reference to Gordon Freeman.
  • In Deus Ex, the crowbar is the first weapon picked up by the player. It looks almost identical to the Half-Life crowbar, but is shorter and has a painted straight end.
  • In Penumbra: Overture, the player must cross an ice-covered lake to retrieve a crowbar. Upon receiving the crowbar, the narrator comments on the name "Freeman" being etched into the side. In addition, a note is found later to reveal that the crowbar belonged to a 'Joe Freeman', another reference to Gordon Freeman.

[edit] Gallery

[edit] Half-Life story arc

[edit] Half-Life 2 story arc

[edit] List of appearances

[edit] References

HLPverse.png
Combine OverWiki has more images related to Crowbar.
Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Other languages
Valve Wiki Network