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Mortar Synth

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Mortar Synth front.jpg
Mortar Synth
General information
Affiliation

Combine

Type

Synth

Individual information
Weapon(s)

Energy grenade mortar

Game information
Entity / spawn codes

monster_generic

The Mortar Synth is an incomplete Half-Life 2 aerial enemy only glimpsed towards the end of the game in the Citadel on a conveyor belt along with the Crab Synth, during Gordon Freeman's second pod ride. It is unknown where it is transported to, as it is never encountered in combat anywhere during the game or its episodes. With the Crab Synth, it is said to be "the backbone of the Combine's subsequent armies".[1]

Contents

[edit] Overview

Mortar Synths in the Citadel.

The Mortar Synth consists of a fleshy, triangular body with a mortar located on its back. Its front end features many spiked protrusions and various mechanical systems. Hovering low above the ground, it was to use its mortar to throw "energy grenades"[2] flinging upwards its rear section, similar to a catapult. It was likely to be used as a support infantry by the Combine, its attack allowing it to hit only far targets, being inefficient at close range (according to the file "skill.cfg" in the Half-Life 2 files, its energy grenades were to have a good range, but only inflict minor damage to targets).

[edit] Behind the scenes

[edit] Trivia

When a Mortar Synth is approached during play and interacted with the "Use" key, the entity's current animation will freeze and continue moving by frame when it is shot. Its animation would resume when the "Use" key is pressed again.

[edit] Gallery

[edit] List of appearances

[edit] References

  1. Half-Life 2 Prima Guide
  2. "skill.cfg" in the Half-Life 2 files
  3. WC mappack
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