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Combine Advisor

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This subject is from the Combine era.
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Advisor Ep2 model.jpg
Combine Advisor
General information
Affiliation

Combine

Type

Overlord

Individual information
Health

1000

Weapon(s)
  • Telekinesis
  • Tongue
  • Mechanical arms
Game information
Entity / spawn codes
  • generic_actor (Half-Life 2 and Episode One)
  • npc_advisor (Episode Two)
Designer(s)

Ted Backman[1]

The Combine Advisors, sometimes simply known as "Advisors" by the Resistance and "Shu'ulathoi" by the Vortigaunts, are the masterminds behind the Combine occupation of Earth, and are commonly speculated as being the master race of the entire Combine empire.

Contents

[edit] Overview

The Barn Advisor in the Episode Two trailer.

The Advisors are large, pale, grub-like creatures with no discernible facial features, save a gas mask-like device attached to their front end as well as a cybernetic eyepiece on the left-hand side of the faceplate. Advisors possess a long, prehensile proboscis, which they use to feed. They do this to humans by plunging the proboscis deep into the back of the neck. Exactly what they feed on from humans is unknown, though given the position it is most likely blood or spinal fluid.

Each Advisor wears a skintight olive-green body suit that covers all but both ends of their bodies, with a collar around their "necks" adorned with golden glyphs. Some Advisors also have a pair of spindly black robotic arms strapped to their back that are capable of grabbing and lifting an adult human. In Episode Two, Advisors are seen grabbing humans, both living and dead, and plunging the proboscis deep into the back of their necks.

Combine Advisors have a wide range of odd vocalizations, from robotic growls and groans, to loud shouting noises and screeching. Besides their technological prowess, the Advisors also possess incredible psychic powers.

The Half-Life 2 Advisor model.

[edit] Advisor rule

Under normal circumstances the Advisors seem content to live in artificial seclusion. During the Combine control of Earth, a number of them lived within the City 17 Citadel and ruled the planet through the medium of Dr. Breen, who was more or less their puppet. They subsisted in pods during this time, reliant on life support systems for survival. None of the citizens of City 17 or even the Resistance seem to have been aware of their existence; the outward face of the Combine on Earth was Dr. Breen and his transhuman minions, and the Advisors seemed happy to retain this facade.

During the events of Half-Life 2, it becomes obvious through the increasingly panicked Breencasts that the Advisors have grown to suspect both Dr. Breen's motives and his usefulness to them. One is shown communicating telepathically with Breen as he pleads and bargains for rescue. With the apparent death of Breen, the Advisors seem to have taken control of the Combine on Earth directly. In Episode One, they are shown preparing to evacuate themselves from the damaged Citadel while their soldiers and other minions are ordered to push the Citadel's dark fusion reactor into a meltdown state, in order to send a portal transmission to the Combine Overworld. This indicates that they are of a high position in the known Combine hierarchy, as their minions have no chance to evacuate once the reactor begins to detonate, whilst their escape pods ensure they can flee to a safe distance, outside the city limits.

[edit] Metamorphosis

The Advisor's 'tongue' appendage, which is used to burrow deep into the victim's neck during a process that kills the victim.

Following their escape of the Citadel, the Advisors seem to have gradually abandoned their life support systems; they have, in the words of the Vortigaunts, begun to "hatch", implying that the Advisors are undergoing some sort of metamorphosis, or perhaps the Vortigaunts are simply poetically describing their abandonment of the comfort of life support. The Advisors in Episode Two do seem to cope with living outside of life support. During Episode Two, Gordon Freeman and Alyx Vance shut off the life support systems of one, but it is evidently too late to kill the Advisor they are attached to. During the events of Episodes One and Two, they are shown to have a keen interest in Gordon Freeman and Alyx Vance, frequently appearing on screens and in the open, monitoring their progress and dispatching Combine Soldiers to apprehend them. This is probably due to the fact that they are carrying a data packet containing Judith Mossman's transmission from the Borealis and, more importantly, the contact code for the Combine Overworld.

[edit] Abilities

Concept art for Episode Three, showing an Advisor and Gordon Freeman.

Advisors possess considerable telepathic and telekinetic abilities. They are able to communicate telepathically with Dr. Breen, as demonstrated near the end of Half-Life 2, and launch psychic attacks to ward off unwanted attention. Such attacks take the form of mostly harmless visions which warp the perceptions of those affected. They also evidently cause severe headaches.

The telekinetic abilities of an Advisor allow it to manipulate multiple objects with considerable force. They can completely immobilize several adult humans, crush a metal barrel, or fracture a human skeleton with ease. They presumably also levitate themselves with telekinesis. When they take to the air, loose dust and debris can be seen whirling around them, possibly as a side-effect of the force that levitates them, though this was only added as a method to prevent the player from firing upon them. Though they are able to concentrate on multiple, independent objects, they cannot maintain their abilities under immense pain.

It is theorized that the impaling tongue appendage may be a way to extract information directly from a human's brain, similar to that of the "Brain Bug" from the loose film adaptation of the novel Starship Troopers. This can be inferred by earlier dialog between Dr. Kleiner and Eli Vance concerning what would happen should Dr. Judith Mossman be captured by the Combine. The possible ramifications of Eli's death include the Combine acquiring Eli's knowledge of the Resistance and possibly his knowledge of portal technology, but this has not been confirmed yet and is pure speculation. However the Resistance had no knowledge of Advisors, and Kleiner's statements refer to a longer period of experience than the short time the Advisors have been active. Their tongue can be used to kill creatures by driving it straight through the neck demonstrated on Eli and a Rebel in Episode Two.

Commentary from the first Advisor encounter in Episode Two suggests that the player will have to directly fight at least one Advisor in Episode Three.

[edit] Behind the scenes

Unused particle system for the Advisor's "psychic shield" found in the Episode Two game files.

[edit] Gallery

[edit] Models

[edit] Screenshots

[edit] List of appearances

[edit] References

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