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Half-Life 2: Episode One soundtrack

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Kelly Bailey composed several pieces of original incidental music that are interspersed throughout Half-Life 2: Episode One. They are listed below. Bailey's affinity for wordplay is evident in his track titles; "Eine Kleiner Elevatormuzik" references Mozart's "Eine kleine Nachtmusik," Dr. Isaac Kleiner, and Muzak. "Penultimatum" is a portmanteau of the words "penultimate" and "ultimatum."

Using an appropriate program, it is possible to extract all audio tracks heard in-game from the "episode 1 shared.gcf" archive file. The soundtrack was also included in the game directory of both the full and demo Audiosurf releases on Steam, and in the bonus CD of the Russian version of The Orange Box.

Contents

[edit] "Disrupted Original"

Opens with a harsh, siren-like sound, leading into a fast-paced beat, punctuation by discordant guitar effects. Meant to inspire unease for the player.

Location played: During a large attack by Zombines in Lowlife.

[edit] "Combine Advisory"

An ambient track. Suits probably having a nightmare.

Location played: When entering the room with the shaft full of Advisor Pods.

[edit] "Guard Down"

An odd mix of synth sounds and piano.

Location played: Chapter Urban Flight, after killing the Antlion Guard.

[edit] "Darkness at Noon"

Eerie sounding ambiance.

Location played: Lowlife, when entering the ventilation shafts for the first time.

[edit] "Self Destruction"

A very fast-paced song. Has an odd percussion beat that plays throughout most of the song.

Location played: Chapter Lowlife, when the zombies attack during the elevator sequence.

[edit] "Eine Kleiner Elevatormuzik"

A quiet, ambient track. Sounds like elevator music (hence the name).

Location played: Undue Alarm: Right before you encounter the first Stalker and Alyx sends you after Rollermines.

Comments: Mozart composed "Eine Kleine Nachtmusic," which the title is similar.

[edit] "What Kind of Hospital is This?"

A techno-rock song.

Location played: Fighting Zombies in the Hospital in Urban Flight.

[edit] "Infraradiant"

Very similar to Darkness At Noon.

Location played: When entering the Citadel Core in Direct Intervention.

[edit] "Decay Mode"

Ambiance.

Location played: When first sighting the elevator at the end of Lowlife.

[edit] "Penultimatum"

N/A

Location played: Exit 17, during the final battle with the Strider.

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