This subject is related to the Combine era.

Immolator

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This subject is related to the Combine era.

ValveEmployee.png Not to be confused with Cremator gun.
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Combine Guard Gun leak.png
Immolator
Production information
Faction

Combine

Manufacturer

Combine

Type

Energy weapon

Technical specifications
Damage

1 per half a second[1]

Max ammo

99[2]

Ammo type

N/A

Operation

Continuous beam with an area of attack at the end

Rate of fire

Slow

Accuracy

Perfect

Range
  • Long (beam)
  • Up to 256 units radius (AoE)
Usage
Used by
Game information
Entity

weapon_immolator

The Immolator is a weapon cut from Half-Life 2. It can be found in the playable Half-Life 2 leak. The leaked source code indicates that it was the Strider's secondary weapon alongside[a] the warp cannon, but was either unfinished by the time of the leak, or in the process of being cut.[3]

Overview[edit]

The Immolator being used against Zombies.

The Immolator is an energy weapon that fires a green beam with a bunch of growing secondary beams at the point of impact. Anything caught in the radius of the secondary beams gets burned, including the player.

In the playable leak the Striders spawn equipped with this weapon and drop it upon dying, allowing the player to pick it up; this can be observed in the map d3_c17_14. Based on the available source code, the Immolator's ranged attack served as the Strider's secondary attack at one point.[3] The retail game still includes the console variable strider_immolate, although no code is associated with it.[4]

According to the leaked source code, the Immolator was not meant to be used against enemies directly; rather, the Strider using it would target out-of-sight enemies by directing its attacks at the nearby areas, using the growing secondary beams to reach and damage the enemies. Another cut entity, info_target_immolator, would be used as the attack marker.[3]

Behind the scenes[edit]

In the playable leak, the Immolator uses the Combine Guard Gun models and HUD icon, likely as a placeholder.[2] Its only sound effect is also a placeholder, using a "punch miss" sound.[5] The source code for the weapon includes player-specific code for targeting, suggesting it was also usable by Gordon Freeman.[source?]

Since the Immolator lacks a unique viewmodel, several popular leak-based mods that restore the weapon such as Missing Information have assigned it the viewmodel for the Cremator's weapon, the Cremator gun, which is otherwise unused in the leak. This has created confusion among fans, leading to the misconception that the two weapons are one and the same.

Gallery[edit]

List of appearances[edit]

Main games[edit]

Notes[edit]

  1. ↑ The leak's version of weapon_immolator.cpp states: "It's the Immolator's RangeAttack1, but it's the Strider's Range Attack 2." The leak's version of npc_strider.cpp indicates that the Strider's Range Attack 1 is the warp cannon; the Ranged Attack 2 schedule, in turn, has the comment "let the immolator work its magic".

References[edit]

  1. ↑ Github favicon.png weapon_immolator.cpp in Source SDK 2013 on GitHub
  2. ↑ 2.0 2.1 Half-Life 2 leak game files, scripts\weapon_immolator.txt
  3. ↑ 3.0 3.1 3.2 Half-Life 2 leak source code
  4. ↑ Github favicon.png npc_strider.cpp in Source SDK 2013 on GitHub
  5. ↑ Half-Life 2 leak game files, scripts\game_sounds_weapons.txt, "Weapon_Immolator.Single"