Flocking Floater
The contents of this article have been cut. | ||
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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known. |
Flocking Floater | |
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General information | |
Faction | |
Type |
Wildlife |
Individual information | |
Weapon(s) |
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Game information | |
Entity |
monster_bloater |
Designer(s) |
The Flocking Floater,[1] also known as the Flocking Bloater[2] or the Stingsail,[3] is an alien enemy cut from Half-Life. It can be found in the game files.
Contents
Overview[edit]
Described as a "living balloon" with a faintly glowing head, it is held aloft by buoyant gases trapped in its head membrane. The wing on its rear portion is fully articulated like a bat wing, tipped with poisonous spines, and serves as a sail.[1]
It was to be seen at least on Xen,[2] though the map files present in the WC map pack suggest that fights between the HECU soldiers and these creatures were to take place during the On A Rail chapter.
Behavior and skills[edit]
It has feathery antennae, much like a moth (its only sensory organ), "tasting" air to look for group mates or food. Passive when not attacked, it was to use an orifice to shoot projectiles at the player with gas when attacked.[1]
Fate[edit]
The concept of a bulbous head was reused in the design of the Alien Controller.[3]
Trivia[edit]
In the file "bloater.cpp" in the Half-Life SDK can be found coding for melee attacks as well as sounds, using zombie sounds as placeholders.
Gallery[edit]
List of appearances[edit]
Main games[edit]
Other[edit]
- Half-Life 2: Raising the Bar (Non-canonical appearance)
References[edit]
- ↑ 1.0 1.1 1.2 1.3 Half-Life 2: Raising the Bar, page 21
- ↑ 2.0 2.1 Half-Life instruction manual
- ↑ 3.0 3.1 Half-Life 2: Raising the Bar (uncorrected proof), page 31