This subject is related to the Black Mesa Incident era.
This subject is related to the Combine era.

Emergency flare

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This subject is related to the Black Mesa Incident era.
This subject is related to the Combine era.

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Emergency flare ep1.jpg
Emergency flare
General information


Used by

Gordon Freeman

Game information
  • env_flare
  • prop_physics

The emergency flare is an item cut from Half-Life and brought back for Episode One and Episode Two.



The emergency flare was originally to appear in Half-Life, but it was cut during the development. Its model can be found in the game files.

Half-Life 2[edit]

Flares are seen in Half-Life 2, but they are smaller, shot by a flare gun, and are only used by Metrocops and Combine Soldiers. The flare gun was originally to be used by Gordon and can be found in the Half-Life 2 leak.

Half-Life 2: Episode One[edit]

In Episode One, usable emergency flares are introduced in the City 17 Underground. The "emergency flare" text and arrow symbols seen on the flares glow in the dark, making them easier to spot in unlit areas. Turning on when picked up by the player, a flare lasts for 25 seconds until it burns out. They can be held and thrown with the Gravity Gun, mocking the operation of a flare gun, and providing light to the player in dark areas on a long range. In addition to providing light, flares are useful as a weapon, setting Zombies, Headcrabs, and Combine Soldiers on fire upon contact.

Half-Life 2: Episode Two[edit]

The emergency flares appear only once, in the Episode Two chapter Under the Radar, inside a Resistance cache full of Supply Crates with transponders attached to them.

Related Achievements[edit]

Half-Life 2: Episode One
Zombie-que.jpg Zombie-que (5G)
Use flares to light 15 Zombies on fire.


List of appearances[edit]

Main games[edit]