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Half-Life 2 soundtrack

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Kelly Bailey composed numerous short pieces of original incidental music that are interspersed throughout Half-Life 2. Also, several tracks from the Half-Life soundtrack were re-titled and carried over, some of them remixed. Energetic techno tracks tend to back significant battles. Atmospheric synthesizer pieces enhance key plot and exploration moments and reinforce feelings of adventure, isolation, or melancholy in the player.

The limited-edition Half-Life 2 "Gold" package included, among other exclusive extras, a CD soundtrack. Although the CD contains several exclusive tracks, it does not include all of the music released with the game. Using an appropriate program, it is possible to extract all audio tracks heard in-game from the "source sounds.gcf" archive file. Tracks 44–56 in the list below were not released on the CD and can be obtained by this method. The soundtrack (save the CD version of tracks 1 and 34) was also included in the game directory of both the full and demo Audiosurf releases on Steam.

Contents

[edit] "Hazardous Environments"

The most iconic track, this is now the signature theme of Valve Corporation.

Location played: At the titles, a section of the track can be heard when putting on the HEV suit for the first time in the game.

[edit] "CP Violation"

Fast paced action music.

Location played:

[edit] "The Innsbruck Experiment"

"Beam Me Up" For more info on the name.

Location played:

[edit] "Brane Scan"

Relatively slow paced action music. Continues same beat throughout, with some electronic sounds - however, mainly drums.

Location played: Anticitizen One: leading up to the fight in the plaza containing the Combine generator.

[edit] "Dark Energy"

Location played:

[edit] "Ravenholm Reprise"

Location played:

[edit] "Pulse Phase"

Location played:

[edit] "Requiem For Ravenholm"

Location played:

[edit] "Probably Not A Problem"

Location played: Route Kanal: During the Headcrab shelling towards the end of the chapter.

[edit] "Calabi-Yau Model"

Location played: Upon entering the Vortigaunt Camp in Sandtraps, as well as the Zombie-infested building near the start of "Follow Freeman!".

[edit] "Slow Light"

Location played: Highway 17: New Little Odessa, after the Gunship has been defeated.

[edit] "Apprehension and Evasion"

Location played:

[edit] "Hunter Down"

Extremely short and dramatic trumpet piece. The track is commonly confused with "Sharp Fear Short", which is a 8 second dramatic track that plays whenever a miniboss is defeated in HL1 - and when the Hunter-Chopper is defeated in Water Hazard.

Location played: In Follow Freeman!, played directly after the last Strider is killed.

[edit] "Our Resurrected Teleport"

A calm and relaxing song.

Location played:

[edit] "Miscount Detected"

Probably a reference to the chapter Point Insertion, where Overwatch detects a miscount (Freeman) in the apartment building.

Location played: Despite the reference, the track is not used in the game.

[edit] "Headhumper"

"Headhumper" is the term Barney uses to describe Headcrabs.

Location played: In the Half-Life 2 beta, there is a G-Man sighting, where if Gordon sees him, he books it away from the window, the lights around Gordon flash, and the track plays. It does not appear in the retail version of Half-Life 2.

[edit] "Triage At Dawn"

Location played: At Shorepoint, when the battle in the garage is over.

[edit] "Combine Harvester"

A militarist, marching song. It could possibly be a Combine anthem of some kind. The title is a reference to the "combine harvester", a farming machine that harvests grain crops.

Location played: The track is not used in the game, altough was supposed to be played in the E3 Beta during the Combine military parade.

[edit] "Lab Practicum"

Location played: Under the bridge in Highway 17. Also plays when returning to Kleiner's Lab during the uprising at the very end of Entanglement.

[edit] "Nova Prospekt"

Location played: At the start of Nova Prospekt, just as the player enters the prison block.

[edit] "Broken Symmetry"

A strangely-placed reflective track, a repetition of two bass chords with a synth pad. A little similar to the "Self Esteem Fund" track from the Portal soundtrack.

Location played:

[edit] "LG Orbifold"

Appears at the climatic ending of Freeman's witnessing of Combine occupation of Earth whilst fighting a multitude of Striders. Lengthy, fast paced action music. Has a few sections throughout.

Location played:

[edit] "Kaon"

Medium paced action music, with guitar riff-style voices taking place.

Location played:

[edit] "You're Not Supposed to Be Here"

Fast paced, electronic action music. Suits a City escape.

Location played: Water Hazard: after receiving the mounted gun for the Airboat.

[edit] "Suppression Field"

Location played: Anticitizen One: While meeting Gordon's first rebel squad member of the chapter in the playground.

[edit] "Hard Fought"

Location played: Anticitizen One: during various fights with Civil Protection, while assaulting a barricade and the underground shoot-out while waiting a hole to be blown open by a rebel.

[edit] "Particle Ghost"

An anticipatory track, seems to awaken one from the darkness of Ravenholm.

Location played: Kicks in upon leaving the Ravenholm Mines and into the sniper's nest outside, right before the Fast Zombie appears.

[edit] "Shadows Fore and Aft"

Location played: Point Insertion: Very beginning of Half-Life 2, during the G-Man's speech.

[edit] "Neutrino Trap"

Location played: Our Benefactors: Upon exiting the sewer tunnel at the base of the Citadel.

[edit] "Zero Point Energy Field"

Reused from the song Cavern Ambience from the Half-Life soundtrack.

Location played: Route Kanal: When first entering the sewers after the Hunter-Chopper first attacks.

Comments: The title is a reference to the "Zero Point Energy Field Manipulater" (Gravity Gun).

[edit] "Echoes of a Resonance Cascade"

Known also as "Space Ocean" this track seems to have a very intense 'walking the tightrope' feel, and appears extensively at such moments.

Location played:

[edit] "Black Mesa Inbound"

Location played: Black Mesa East: The scrapyard where Gordon first receives the Gravity Gun and meets DOG.

[edit] "Xen Relay"

A somewhat dark and spooky string that plays throughout the song. It's known previously as 'Threatening Short' in the Half-Life Soundtrack.

Location played: Dark Energy: Upon reaching the top of the Citadel just before meeting Breen.

Comments: The title is a reference to Dr. Mossmen's recover-wry to control a Xen Relay.

[edit] "Tracking Device"

A techno song. This is a remix of the song Credits - Closing Theme from Half-Life.

Location played: The second credits song.

[edit] "Singularity"

Location played: This is played upon the viewing of the Nova Prospekt teleporter in Entanglement.

[edit] "Dirac Shore"

Location played: Entanglement: when entering the flooded basement.

[edit] "Escape Array"

Location played: At the beginning of Black Mesa East, right after the loading screen.

[edit] "Negative Pressure"

Reused from the Half-Life soundtrack, previously known as Steam In The Pipes.

Location played:

[edit] "Tau-9"

Reused from the Half-Life song "Drums and Riffs".

Location played: Highway 17, when first reaching the crane.

[edit] "Something Secret Steers Us"

A techno-sounding track. Gives off a feel of urgency. Reused from the Half-Life soundtrack, previously known as Nuclear Mission Jam.

Location played: Lighthouse Point during the Dropship attacks in Sandtraps.

[edit] "Triple Entanglement"

Remixed from the Half-Life Soundtrack, previously known as Sirens In The Distance.

Location played: Anticitizen One: Upon entering the Zombie infested sewers near the end of the chapter.

[edit] "Biozeminade Fragment"

The song tends to be a slightly faster version of 'Alien Shock' from the Half-Life Soundtrack

Location played: Wasn't used in the game.

[edit] "Lambda Core"

A fast-paced track with a car-chase feel. Its Half-Life name was "Diabolical Adrenaline Guitar", a good indicator of how it sounds.

Location played: Water Hazard, when fleeing from the second Hunter-Chopper, involving drives through large cement pipes.

[edit] "Hazardous Environments (Game Mix)"

A much shorter version of Hazardous Environments.

Location played: Immediately upon equipping the HEV Suit.

[edit] "Tracking Device (Game Mix)"

A remix of the Half-Life credits song. It is a fast-paced techno song.

Location played: In the credits.

[edit] "Entanglement"

Location played:

[edit] "Pulse Phase (Game Mix)"

N/A

Location played: N/A

[edit] "Highway 17"

A very calm and peaceful song.*Presented in the game files as "HL2_song8".

Location played: Sandtraps: In a house just outside the zombie-infested tunnel, where a few Rollermines also break in an attempt to attack Gordon.

Comments: Oddly, even though the song is called Highway 17, the song plays in Sandtraps, which is the level after Highway 17.

[edit] "A Red Letter Day"

Location played: During A Red Letter Day, upon entering Kleiner's lab for the first time.

[edit] "Sand Traps"

Location played: At the beginning of Sandtraps, when driving through the tunnel full of zombies.

[edit] "CP Violation (Remix)"

Location played: Route Kanal: Upon leaving the pool with a mixer in it, where Civil Protection proceed to roll explosive barrels at the player.

[edit] "Train Station 1"

Location played: Point Insertion: This music plays just outside the Trainstation, when seeing City 17 for the first time.

[edit] "Train Station 2"

Location played:

[edit] "Intro Stinger"

Location played: In the very beginning of the chapter Water Hazard, when a citizen drops supply crates from a bridge. Later inside the Citadel, upon receiving the super-charged Gravity Gun. In Half-Life 2: Episode Two, this track plays in the chapter Riding Shotgun, in the Advisor barn, just before meeting the Advisor.

[edit] "Combat Stinger"

Location played: Just before reaching the room with the Strider in the Citadel.

[edit] "Radio"

Location played: Anticitizen One: Just as the TV with the G-Man on it is seen.

[edit] References

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