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Strider

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Strider crouched.jpg
Strider
General information
Affiliation

Combine

Type

Heavy assault Synth

Individual information
Health
  • 3 (Easy), 5 (Normal), 7 (Hard) RPG hits
  • 6 (Easy), 10 (Normal), 14 (Hard) Energy Ball hits
Weapon(s)
Game information
Entity / spawn codes

npc_strider

Designer(s)
 
"Oh my God... Striders really tore the hell out of this place..."
Alyx Vance[src]
 

The Strider is a large tripodal Combine Synth introduced in Half-Life 2, often acting as a sub-boss.

Contents

[edit] Overview

The Strider's body is that of a brown colored beetle-like carapace mounted on three jointed legs, with a turret below the thorax. The Striders serve as the Combine's main heavy ground assault unit.

The three long legs of the Striders are tipped with sharp spikes, for impaling targets and clearing debris. This also serves as a defense to what is commonly a weak point for creatures, the underbelly.

While walking about or attacking, Striders produce a host of different electronic sounding vocalizations, such as growls, groans, whoops, and howls; when killed, they give a mournful cry. In addition, Striders will leak a yellowy substance when damaged, and apparently contain a biological cerebral unit that looks very much like a human brain (although considerably larger), providing evidence to the Synth being a fusion of living flesh and machine (so far, the Strider is the only known Synth to possess any "organ" at all).

[edit] Application

Strider among City 17 rubble.

The Strider is an excellent example of the use of assimilated or created creatures to control the population. Its huge size and accurate weapons make it ideal for slowing revolutions and preventing a large-scale uprising.

Individual Striders are often used to patrol off-limits City 17 streets and provide heavy support for groups of soldiers. However, in full-scale military combat, Striders are used instead as heavy artillery to destroy all structures in an area as a means of removing all entrenched hostile forces. Striders fit both roles well due to their various weapons and remarkable maneuverability on even the harshest terrain (considering they are tripods, and extremely large). Despite their height, Striders can crawl through tunnels to chase enemy combatants and "dig" through underground obstacles using their warp cannon.

In wilderness areas, Striders are often accompanied by Hunters which act as escorts to destroy smaller targets. During the Combine offensive against White Forest, Striders are used to destroy the outer buildings surrounding the Resistance base, including the Magnusson Device teleporters.

Striders may also be transported to and from combat zones by Combine Dropships. When being transported they will fold their legs into a compact shape that allows them to be carried.

[edit] Weaponry

Besides impaling targets with their long legs, Striders are also armed with two ranged weapons. The first is an anti-personnel pulse cannon mounted between a pair of compound eyes on the front of the Strider's carapace. The second (and by far the more powerful) weapon is a warp cannon mounted on the Strider's belly. This cannon not only causes scenic destruction but also inflicts massive splash damage that will vaporize anything in proximity to the area of impact. Prior to the warp cannon's discharge, a thin blue laser indicates where the Strider is aiming and the air surrounding the cannon's barrel will be distorted by a blue aura.

In Half-Life 2, the Strider's pulse cannon does a large amount of damage - approximately 20 to 30 per shot. However, it is programmed to only hit with the last few shots, giving the player time to seek cover. In Episode One, the Strider's pulse cannon is far more accurate and has a faster (but variable) rate of fire, but in order to balance gameplay, inflicts a fraction of the damage (approximately 5 to 10).

[edit] Appearances

[edit] Half-Life 2

Striders walking in the Citadel.

In Half-Life 2, the Strider is first glimpsed walking along a barred street with a City Scanner some time after leaving the Trainstation Plaza.

The Strider is seen again much later in the game, during the chapter "Follow Freeman!", during the Overwatch Nexus battle. There Gordon must defeat several Striders, helped by other Rebels, firing with their RPGs from the ground and the roofs. Soon after, a Strider confronts Gordon who tries to hide in a building. This is where the Strider is seen working with Shield Scanners that always reveals Freeman's presence to the tripod wherever he tries to hide.

Right after that building, Gordon finds himself into another battle and must defeat Combine soldiers and Striders with other Rebels. After defeating all Striders, Gordon reunites with Barney and Dog and enters the Citadel.

Within the Citadel, Freeman sees walking Striders ready to be released on the field, and fights one some time later.

[edit] Half-Life 2: Episode One

The first Episode One Strider is seen by Gordon and Alyx inside the Citadel when a Dropship carrying a Strider takes off just beneath them and crashes.

The next one is seen when they leave - at last - the City 17 Underground and see that Kleiner has taken over the Breencast network. There a Strider is seen from afar walking among rubble and does not notice the two characters. The comment "Oh my God... Striders really tore the hell out of this place..." by Alyx suggests that Striders are responsible for most of the destruction made to the city.

Later at the Technical Trainstation a Strider and several Overwatch Soldiers attempt to prevent Gordon and Alyx from leaving the city, the Strider acting as the game's final boss. The player will be required to hit this Strider with seven RPG rockets, in any difficulty mode. After successfully defeating it, Gordon and Alyx finally leave City 17 via train.

[edit] Half-Life 2: Episode Two

Dog about to prove his value against a Strider, as seen in the Episode Two trailer.

In Episode Two, Striders are first seen among a Combine convoy walking to White Forest.

Some time after, at a short distance from White Forest, Gordon and Alyx's way are barred by an apparently dead Strider. It suddenly wakes up, but Dog comes from nowhere and jumps at it. A spectacular battle ensues, ending when Dog rips open the Strider's head and takes out the creature's brain.

Striders are last seen during the White Forest battle, where they threaten the rocket's launch, aided by Hunters. To defeat them, Freeman must use the Magnusson Device, or Strider Buster, introduced by Arne Magnusson. It is to be thrown at the Strider's main body with the Gravity Gun, then detonated by the bullet of any firearm. During the battle, the Striders destroy many of the surrounding buildings. After Freeman has taken them all down with the Strider Buster and the help of the other Rebels, the rocket can be successfully launched.

[edit] Tactics

[edit] Behind the scenes

Concept very similar to the final version, dated 2001.
Dog challenging the Strider in the Episode Two trailer.

[edit] Trivia

Gas mask Rebels fleeing a Strider in the map "e3_strider", in one of the earliest Half-Life 2 screenshots.

[edit] Gallery

[edit] Concept art

[edit] Screenshots

[edit] Pre-release

[edit] Half-Life 2

[edit] Episode One

[edit] Episode Two

[edit] List of appearances

[edit] References

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