Talk:Combine imagery
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Relevance[edit]
Is this article really necessary? It honestly seems like a dumping ground for all those posters and Klow's SVG logos. Not be rude or anything, but I'm just stating my humble opinion.--Fireman V2 23:19, December 17, 2009 (UTC)
- I'm just explaining that part of the universe. Valve took that very seriously while working on HL2 and made it an important part of the Combine story. And I made those SVG logos for the wiki, might as well add them. Video game is an art, and this article proves it. I'd rather read this very article than Sandy's one. Klow 23:26, December 17, 2009 (UTC)
- I think this is a necessary page, since there are so many logos used by the Combine in the HL2 series. It's not like every picture is a vector made by Klow; there are quite a few textures and in-game screenshots. Darkman 4 23:32, December 17, 2009 (UTC)
- Wait til I start expanding Resistance imagery! ;-) That kind of page can be relevant or crap, depending on how you see it. Klow 23:37, December 17, 2009 (UTC)
- Yeah, I see your point(s). While I can appreciate adding as much information as we can fit into our pretty much unlimited space, I prefer to focus on information that will be as useful as possible. I just find this page a bit.. overwhelming, kinda hard to digest. You know?--Fireman V2 23:46, December 17, 2009 (UTC)
- Yeah, it's a pretty big page, and can be a bit confusing I guess, but I can't make it better. I think we have to consider the universe as a whole, and cover art as much as weapons. This page is useful for people who like video game art, and some people for instance who hate the Race X, they might think anything related to them could be deleted, as well as all Gearbox content. So the usefulness can sometimes be very subjective. Klow 23:51, December 17, 2009 (UTC)
- Yeah, I see your point(s). While I can appreciate adding as much information as we can fit into our pretty much unlimited space, I prefer to focus on information that will be as useful as possible. I just find this page a bit.. overwhelming, kinda hard to digest. You know?--Fireman V2 23:46, December 17, 2009 (UTC)
- Wait til I start expanding Resistance imagery! ;-) That kind of page can be relevant or crap, depending on how you see it. Klow 23:37, December 17, 2009 (UTC)
- Alright, funny story, I finished reading this, and then I hit random, and guess which article came up? Smelltheashes 21:31, December 4, 2010 (UTC)
- I think this is a necessary page, since there are so many logos used by the Combine in the HL2 series. It's not like every picture is a vector made by Klow; there are quite a few textures and in-game screenshots. Darkman 4 23:32, December 17, 2009 (UTC)
Citadel Core logo[edit]
Does anyone else see a resemblance to the radioactive sign (trefoil symbol) in the core logo? If you look carefully you'll realize that 3 of the 6 repeating parts around the circular center are shaped like the fins on the radioactive symbol, with a little chunk cut out. The other 3 seem to fill in the space, and the center dot is stylized. I'd add this observation to the wiki page but the page has been locked. — Unsigned comment by 129.21.192.112
City 17 logo[edit]
Should this be noted about it? https://old.reddit.com/r/HalfLife/comments/48w9ja/something_interesting_about_the_city_17_logo/
It definitely seems intentional 99.92.61.189 09:54, 5 October 2022 (MSK)
- This is still only speculation, and it's not likely to be correct. As mentioned in the article, this logo is just based on a cross section of an old Citadel design, and this is also the point in development in which the logo was actually frequently used. It should be noted that this logo barely appears at all in the final game except for some very tiny and blurry instances on a handful of Combine devices, so its prominence and the thought behind it in its present implementation shouldn't be overstated. There are other cases of speculation currently in the article that should be removed too, but this theory falls short of an appropriate threshold as well. Marphy (talk) 00:32, 7 October 2022 (MSK)
- What is the source for the cross-section statement, by the way? Looking at proto_citadel_skybox.vmf, I can't exactly replicate the logo, there's not enough pieces to form it, and not in the same order by width. Is it enough of a proof that they're both round and segmented?
- I do agree that the reddit theory doesn't need to be reflected. The pieces there aren't even all the same... and there's a much easier explanation - the artist took half of a ring, copied, rotated 120 degrees, copied again, rotated 120 again. Done. No extra deliberation required. Cvoxalury (talk) 18:33, 7 October 2022 (MSK)
- I didn't mean that the logo is a one-to-one representation of a specific in-game iteration of the old Citadel design but rather a representation of its general form. This can be considered speculation as well (albeit with a straightforward visual foundation), but the article as a whole is in need of a review and verification in its present state, especially updates in light of Half-Life: Alyx's release. Marphy (talk) 23:12, 9 October 2022 (MSK)