Former Wikia users
To continue using your Wikia account/username on this wiki and to regain your contributions please read the instructions found here.
Please don't create a new account until you have read the instructions. Other users: logging in will remove this notice.

Developer commentary

From Combine OverWiki
Jump to: navigation, search
This subject is from a real world perspective.
Doll2.png Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done.

You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate.
Please notice the administrators before removing this template, or you will be blocked.

Born.png This article would greatly benefit from the addition of one or more new images.

Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed.

The commentary node model used in the Half-Life 2 series.
Commentary node model skin used after the commentary has been listened to.

The in-game Developer commentary, turned off by default, is intended to give players an insight into the development process of the game, as well as offering interesting information which might not have been obvious initially.

Valve introduced the feature in Lost Coast and later introduced it to Episode One, Episode Two, Portal, Portal 2, Left 4 Dead, Left 4 Dead 2 and Team Fortress 2.

Contents

[edit] Overview

[edit] Appearances

[edit] Half-Life 2: Lost Coast

[edit] Half-Life 2: Episode One

[edit] Portal

[edit] Half-Life 2: Episode Two

[edit] Portal 2

[edit] List of appearances

Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Valve Wiki Network