To continue using your Wikia account/username on this wiki and to regain your contributions please read the instructions found here.
Please don't create a new account until you have read the instructions. Other users: logging in will remove this notice.
Combine elevator
| This article would greatly benefit from the addition of one or more new images. | |
|---|---|
Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed. |
| Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done. | |
|---|---|
You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. |
| | |
| Combine elevator | |
|---|---|
| General information | |
| Affiliation | |
| Type |
Elevator |
| Usage | |
| Used by | |
| Game information | |
| Entity / spawn codes |
N/A (brush) |
The Combine elevator is an elevator used by the Combine mostly in the Citadel.
[edit] Overview
It is used for all intents and purposes, an elevator, like ones found on earth, but blended with combine technology. It consists of a single pane of glass held by metal clamps. It does not appear to use a normal counterweight system for lift, however it is hard to tell. Almost all seem to have Combine Emitters that detect someone entering the elevator, although they do not seem to understand how to seperate human from Combine. Others, however, are operated by buttons.
Larger versions of this type of lift exist within larger areas of the Citadel, most notably the access lift which takes Gordon Freeman and Alyx Vance down to the Cidadel's core. These are abnormal geometric shapes, which hover directly in midair. When activated, metal rings accordion upwards from the bottommost point, and summon the lift while red lights flash along the supports. As soon as a person enters that platform, a force field goes up, but does not protect against enemy fire, rather acting as a barrier to prevent passengers from falling off.
[edit] List of appearances
- Half-Life 2 (First appearance)
- Half-Life 2: Episode One
- Source Particle Benchmark (Game files only) (Non-canonical appearance)