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Difficulty settings (Half-Life: Opposing Force)

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Half-Life: Opposing Force allows players to play through its campaign in one of three different difficulty settings, each affecting the game in a different way. Below is a list of enemies and items and how they are affected in easy, normal and hard difficulty, respectively.

Items and Interactables[edit]

The chosen difficulty setting determines how much Health or Suit Energy the player can get from the following items:

Entity Difficulty Amount
Health Charger Easy 50
Normal 40
Hard 25
Suit Charger (includes HEV, PCV, Ohms) Easy 75
Normal 50
Hard 35
Health Kit Easy 15
Normal 15
Hard 10
Battery Easy 15
Normal 15
Hard 10

Monsters[edit]

The chosen difficulty setting determines, among other things, how much Health each monster will have and how much damage their attacks will deal:

Aliens[edit]

Entity Difficulty Health Attack 1 Attack 2 Attack 3 Notes
Headcrab Easy 10 5 - -
Normal 10 10 - -
Hard 20 10 - -
Vortigaunt Easy 30 10 8 - Their first attack is their signature 'Electric Zap' attack. Their secondary attack type is a melee "Claw Attack".
Normal 30 10 10 -
Hard 60 15 10 -
Houndeye Easy 20 10 - - A houndeye's damage is multiplied based on the size of their squad. (A Two-Houndeye squad will do 30 each, Three will do 45, etc.)
Normal 20 15 - -
Hard 30 15 - -
Barnacle Easy 10 - - - Barnacles wait for their prey to touch its long tongue and drag said prey upwards to their mouth instead of actively hunting.
Normal 10 - - -
Hard 10 - - -
Bullsquid Easy 40 10 15 35 The Bullsquid's first attack is a projectile-based spit attack, the secondary attack is a melee-based 'biting' attack, and finally the third attack is a tail-whipping attack.
Normal 40 10 25 35
Hard 120 15 25 35
Alien Grunt Easy 60 4 10 - Their first attack is a projectile-based hornet attack that targets the player. The secondary attack is a melee-based punch.
Normal 90 5 20 -
Hard 120 8 20 -
Ichthyosaur Easy 200 20 - - The Ichthyosaur only uses a melee-based 'biting' attack. Typically it makes a loud noise if it has found and is pursuing a target in the water.
Normal 200 35 - -
Hard 400 50 - -
Alien Controller Easy 60 3 15 - The first attack is a series of small and quick energy balls. The second attack is a larger energy ball that slowly homes in onto its target.
Normal 60 4 25 -
Hard 100 5 35 -
Leech Easy 2 2 - - Typically, leeches are found in groups of two or more at a time in official maps.
Normal 2 2 - -
Hard 2 2 - -
Pit Drone Easy 40 15 25 10 The Pit Drone's first attack is a single claw strike. Their second is when they attack with both simultaneously pushing the player back. Their third is their projectile attack.
Normal 40 25 35 10
Hard 110 25 35 15
Shock Trooper Easy 50 5 10 - Attack 1 is their melee, attack 2 is their main weapon.
Normal 50 10 10 -
Hard 80 10 10 -
Voltigore Easy 320 30 40 - Attack 1 is melee, attack 2 is their electrical charge.
Normal 320 40 50 -
Hard 450 50 60 -
Baby Voltigore Easy 60 10 - -
Normal 60 15 - -
Hard 120 20 - -
Shock Roach Easy 10 5 - -
Normal 10 10 - -
Hard 20 10 - -

Mutated[edit]

Entity Difficulty Health Attack 1 Attack 2 Attack 3 Notes
Zombie Scientist Easy 50 10 25 - The first attack type is a one-arm slash attack, where-as the second is a heavier 2 arm slashing motion.
Normal 50 20 40 -
Hard 100 20 40 -
Zombie Security Guard Easy 50 10 25 - The first attack type is a one-arm slash attack, where-as the second is a heavier 2 arm slashing motion.
Normal 50 20 40 -
Hard 100 20 40 -
Zombie Soldier Easy 60 10 25 - The first attack type is a one-arm slash attack, where-as the second is a heavier 2 arm slashing motion.
Normal 60 20 40 -
Hard 120 20 40 -
Gonome Easy 85 10 10 7 Attack 1 is them single swiping, attack 2 is their throw attack, attack 3 is biting.
Normal 85 20 10 14
Hard 160 20 15 14

Turrets[edit]

Entity Difficulty Health Damage
Sentry Turret Easy 40 3
Normal 40 4
Hard 50 5

Humans[edit]

Entity Difficulty Health Attack 1 Attack 2 Attack 3 Notes
Male Assassin Easy 50 15 3 - Their first attack is melee. The secondary attack is their weapon's attack.
Normal 50 25 4 -
Hard 80 25 5 -
Entity Difficulty Health Attack 1 Attack 2 Attack 3 Notes
Female Assassin Easy 30 5 - - On Hard Female Assassins will be able to use their invisibility cloak, rendering them nearly invisible unless attacking.
Normal 50 5 - -
Hard 50 8 - -

Bosses[edit]

Entity Difficulty Health Attack 1 Attack 2 Attack 3 Notes
Apache Easy 150 8 - -
Normal 250 10 - -
Hard 400 10 - -
Gargantua Easy 800 10 3 50 Their first attack is a melee-based rSlash / Swipe attack. Their secondary is a mid-range flamethrower attack, while the third is a slightly ranged stomping attack.
Normal 800 30 5 100
Hard 1000 30 5 100
Pit Worm Easy 70* 30 10 - *It cannot be killed by conventional weapons, though it does have health stats which are included here. Attack 1 is melee, attack 2 is its' beam attack.
Normal 90* 40 15 -
Hard 100* 50 20 -
Gene Worm Easy 70 10 20 - Attack 1 is spit, attack 2 is melee.
Normal 90 20 30 -
Hard 100 30 40 -

Trivia[edit]

  • Opposing Force specific stats can be altered in the "skillopfor.cfg" file, located in the "Half-Life\gearbox\" folder.
  • Console command "skill" can be used to change the difficulty at any time ingame. However it may not change all difficulty settings properly. (Health Stations, Armor Chargers, etc.)
  • Vortigaunts charge their first attack faster on Hard difficulty.