This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Difficulty settings (Half-Life: Blue Shift)

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search

This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Signicon003a.png This article is under construction as it lacks elements required to provide basic coverage of its subject and/or has yet to be fully integrated into the Combine OverWiki.
Space.png

When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.

Half-Life allows players to play through its campaign in one of three different difficulty settings, each affecting the game in a different way. Below is a list of enemies and items and how they are affected in easy, normal and hard difficulty, respectively.

Items and Interactables[edit]

The chosen difficulty setting determines how much Health or Suit Energy the player can get from the following items:

Entity Difficulty Amount
Health Charger Easy 50
Normal 40
Hard 25
Suit Charger Easy 0
Normal 0
Hard 0
Health Kit Easy 15
Normal 15
Hard 10
Helmet Easy 40
Normal 40
Hard 40
Vest Easy 60
Normal 60
Hard 60

Monsters[edit]

The chosen difficulty setting determines, among other things, how much Health each monster will have and how much damage their attacks will deal:

Aliens[edit]

Entity Difficulty Health Attack 1 Attack 2 Attack 3 Notes
Headcrab Easy 10 5 - -
Normal 10 10 - -
Hard 20 10 - -
Vortigaunt Easy 30 10 8 - Their first attack is their signature 'Electric Zap' attack. Their secondary attack type is a melee "Claw Attack".
Normal 30 10 10 -
Hard 60 15 10 -
Houndeye Easy 20 10 - - A houndeye's damage is multiplied based on the size of their squad. (A Two-Houndeye squad will do 30 each, Three will do 45, etc.)
Normal 20 15 - -
Hard 30 15 - -
Barnacle Easy 10 - - - Barnacles wait for their prey to touch its long tongue and drag said prey upwards to their mouth instead of actively hunting.
Normal 10 - - -
Hard 10 - - -
Bullsquid Easy 40 10 15 35 The Bullsquid's first attack is a projectile-based spit attack, the secondary attack is a melee-based 'biting' attack, and finally the third attack is a tail-whipping attack.
Normal 40 10 25 35
Hard 120 15 25 35
Alien Grunt Easy 60 4 10 - Their first attack is a projectile-based hornet attack that targets the player. The secondary attack is a melee-based punch.
Normal 90 5 20 -
Hard 120 8 20 -
Alien Controller Easy 60 3 15 - The first attack is a series of small and quick energy balls. The second attack is a larger energy ball that slowly homes in onto its target.
Normal 60 4 25 -
Hard 100 5 35 -
Snark Easy 2 10 5 - The Snark's first attack is "Bite Attack" when they hit their target. The second attack occurs when they explode into acid after getting damaged or after 20 seconds. Note, it is the only "summonable" NPC by the player in form of a weapon.
Normal 2 10 5 -
Hard 2 10 5 -

Mutated[edit]

Entity Difficulty Health Attack 1 Attack 2 Attack 3 Notes
Zombie Easy 50 10 25 - The first attack type is a one-arm slash attack, where-as the second is a heavier 2 arm slashing motion.
Normal 50 20 40 -
Hard 100 20 40 -

Turrets[edit]

Entity Difficulty Health Damage
Sentry Turret Easy 40 3
Normal 40 4
Hard 50 5

Humans[edit]

Entity Difficulty Health Attack 1 Attack 2 Attack 3 Pellets per attack Notes
Human Grunt (9mmAR) Easy 50 5 3 - 3 Their first attack is a melee-based kick attack. The secondary attack is their weapon's attack.
Normal 50 10 5 - 5
Hard 80 10 6 - 6

Trivia[edit]

  • Console command "skill" can be used to change the difficulty at any time ingame. However it may not change all difficulty settings properly. (Health Stations etc.)
  • Vortigaunts charge their first attack faster on Hard difficulty.