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Glock 17
From Combine OverWiki
| | |
| Glock 17 | |
|---|---|
| Production information | |
| Affiliation | |
| Manufacturer | |
| Model |
Glock 17 |
| Type | |
| Technical specifications | |
| Damage |
8 |
| Magazine Size |
|
| Maximum Ammunition |
250 |
| Fire Mode |
|
| Ammunition Type | |
| Operation |
Short recoil, locked breech, tilting barrel |
| Rate of Fire |
Moderate to high |
| Accuracy |
Good |
| Range |
Medium |
| Usage | |
| Used by | |
| Counterpart(s) | |
| Game information | |
| Entity / spawn codes |
|
| Designer(s) |
Stephen Bahl (HD version)[1] |
The Glock 17, also known as the 9mm Pistol, is a weapon featured in Half-Life and its expansions. The standard issue weapon used by the Black Mesa security guards, it is one of the most commonly used weapons in the series. It can be fired in either semi-automatic or automatic mode.
Contents |
[edit] Overview
- In Half-Life, the Glock can first be found in the chapter Unforeseen Consequences; it can be obtained by killing the first seen security guard or dropped by a dying guard before the player exits the Anomalous Materials laboratory. In Residue Processing, it can be retrieved from a security guard being eaten by a Barnacle.
- A silencer-equipped Glock is also used by female Black Ops, but cannot be picked up by the player.
[edit] Tactics
- If fired in semi-automatic mode, the Glock is one of the most accurate weapons in the game. While it does little damage per shot, it has good accuracy even after multiple shots in a row.
- Because of its accuracy, it is best used at long range. Most enemies have poor accuracy at long range, which puts the player at a major advantage.
- When firing at long range, aiming for the enemy's head is advised, as headshots do triple damage. This works very well against enemies that have high health, such as the Bullsquid.
- This weapon shares ammo with the MP5, which makes it very easy to find ammo for this weapon throughout the game.
- The Glock is one of the few weapons that functions underwater, therefore it is a good choice to use against the Ichthyosaur if one wishes to conserve Crossbow ammunition. However, it takes longer to kill an Ichthyosaur with the Glock than it does with the Crossbow.
[edit] Rapid fire mode
- The rapid fire is activated via secondary fire.
- It is best used when an enemy unexpectedly appears while firing at long range. Its rate of fire is fast enough to kill an enemy at short range without too much trouble.
- It also works well as a makeshift SMG before the player obtains one. However, they should make sure to reload often, as this mode quickly eats up ammo.
- Even if one shot is fired in rapid fire mode, it will be less precise than in semi-auto mode, thus making the rapid-fire mode useless for precise shots. This does not apply for Opposing Force, where accuracy remains unaffected.
[edit] Behind the scenes
- The Glock was originally to have an attachable suppressor. Scrapped in the final version, the attachment and detachment animations are still in the model file. It is unknown where it would be obtained. As the suppressed Glock is used by female Black Ops as their primary weapon, it is likely it was to be acquired through killing one.
- One of the early Half-Life demonstrations shows that the Glock used the suppressed firing by default, had the slide to be pulled again after reloading, and had a 12 magazine capacity instead of 17.[2]
- An early texture for the Glock featured in the Half-Life SDK files shows it was first to be a Glock 18.[3] This may explain why the final Glock 17 has semi-automatic and full-auto modes: that feature is seen in the Glock 18 only, and was probably kept after the gun model was changed.
[edit] Trivia
- The Tranquilizer Gun featured in Team Fortress Classic uses the Glock model, with the unused suppressor attached to it.
- Similarly, Team Fortress Classic's Sentry Guns use the unsuppressed Glock firing sounds.
- The Half-Life High Definition Pack turns the Glock into a Beretta M9.
- In Half-Life and Opposing Force, a small glitch with the Glock exists: it can be reloaded at any time, even with a full magazine. The most likely reason for this is because the magazine size of the Glock was reduced from 18 to 17. Furthermore, although the gun retains the 17 bullet magazine in the retail version of Blue Shift, the glitch cannot be performed.
[edit] Gallery
HD HUD icon, for a Beretta M9.
Ditto, for the version used by security guards.
[edit] List of appearances
- Half-Life: Day One (First appearance)
- Half-Life
- Half-Life: Uplink (Non-canonical appearance)
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Half-Life: Decay
[edit] References
- ↑ Stephen Bahl as quoted on Marc Laidlaw Vault on the ValveTime.net Forums
- ↑
Half-Life - E3 1998 - Offices on YouTube
- ↑ Half-Life SDK
[edit] External links
| Hazardous Environment Combat Unit | |
|---|---|
| Characters | Minor members · Dwight T. Barnes · Sharpe · Adrian Shephard |
| Weapons | Combat Knife · Desert Eagle · Dam Turret · Double Turret · Dynamite · Glock 17 · Land Mine · Laser Tripmine · M198 Howitzer · M2 Browning Machine Gun · M202A1 FLASH · M249 Squad Automatic Weapon · M40A1 Sniper Rifle · Mk 2 Grenade · MP5 · RPG · Satchel Charge · Sentry Gun · SPAS-12 |
| Vehicles | AH-64 Apache · F-16 Fighting Falcon · M1A1 Abrams · M2A3 Bradley · M35 cargo truck · V-22 Osprey |
| Classes | HECU Engineer · HECU Medic · HECU Sniper · Robot Grunt |
| Technology | Powered Combat Vest · Radio · Tactical Map · Welding Torch |
| Other | Military Police · Santego Military Base |
| Weapons (cut) | Minigun |
| Vehicles (cut) | F-117 Nighthawk |
| Classes (cut) | Human Sergeant |
| The Black Ops | |
|---|---|
| Vehicles | AH-64 Apache · M35 cargo truck |
| Weapons | Glock 17 · Laser Tripmine · M2 Browning Machine Gun · M249 Squad Automatic Weapon · M40A1 Sniper Rifle · Mk 2 Grenade · Mortar · MP5 · Sentry Gun |
| Technology | Cloaking field |
| Vehicles (cut) | V-22 Osprey |
| Weapons (cut) | Crossbow · Flash Grenade |

