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Displacer Cannon

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This subject is from the Black Mesa Incident era.
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Displacer Cannon
Production information
Affiliation

Black Mesa

Type

Prototype teleportation weapon

Technical specifications
Damage

250 (instant death to human-sized enemies)

Magazine Size

100

Maximum Ammunition

100 ammo points (1 primary shot = 20 points, 1 self-teleportation = 60 points)

Ammunition Type

Depleted Uranium-235

Rate of Fire

Slow

Accuracy

Excellent

Range

Medium to long

Usage
Used by
Counterpart(s)

Aperture Science Handheld Portal Device

Game information
Entity / spawn codes

weapon_displacer

Designer(s)

Stephen Bahl[1]

The Displacer Cannon, also known as the XV11382 or simply Displacer, is a portable teleportation weapon developed by Black Mesa before the Black Mesa Incident. A Displacer Cannon has two different modes: the first generates a displacement field (or portal) ahead of the user, allowing the teleportation of a single object or being. The alternate mode generates a portal behind the emitters, teleporting the user with the weapon and giving a significant amount of damage to anyone nearby right before the teleportation occurs.

Contents

[edit] Overview

The portals generated by Displacer Cannons were somewhat unusual compared to other teleportation technology, as they did not have to be maintained by a constant supply of displacement energy; instead the displacement field was given a large amount of energy in a concentrated burst, allowing the portal to remain open for some time before the portal’s energy was depleted. To generate this degree of energy within such a compact device required a Xen crystal or some other imitation with exotic matter properties. The other key component was a nuclear mini-reactor fueled by Uranium-235, also used in the Tau Cannon and Gluon Gun weapons that were developed at Black Mesa.

A moving Displacer Cannon portal will travel in a straight line in defiance of gravity, teleporting the air and dust particles that it passes through, as they do not significantly deplete the displacement energy. This process will ionize the air and can result in a form of lightning arcing between the portal and objects that it passes, a hazard that Displacer Cannon operators must be conscious of. When the portal comes into contact with a significant amount of mass, it will lose enough energy to destabilize and collapse. In the brief moment before this occurs the matter in contact with the portal will be teleported, unless its mass exceeds the limits of the displacement field. This limit tends to be slightly greater than the mass of a human being; larger creatures (bosses), vehicles, dense objects or walls cannot be transported.

When the portal collapses it causes a displacement shockwave, a wave of extremely dangerous space-time distortions, anomalies and exotic particles that will damage the structure of matter. When a Displacer Cannon is used as a tool to teleport objects or beings, care must be taken that there is no one near that could be harmed by the shockwave, or objects that could sustain damage. A shockwave is also left in the wake of the Displacer Cannon’s self-teleport feature, and so safety precautions must still be taken.

The dangerous aspects of Displacer Cannon technology also allow it to be used as a powerful weapon. The user can purposely fire a portal near to an enemy or into the midst of a group of enemies; firstly the arcs of lightning may cause some harm, and then when the portal collapses after hitting the ground or wall the shockwave is capable of eliminating several human-sized targets. Additionally the teleportation destination can be set to send anything it hits to an undesirable or dangerous location.

Corporal Adrian Shephard, a member of the Hazardous Environment Combat Unit sent into Black Mesa, found a Displacer Cannon after being teleported to the Xen border world in the Opposing Force chapter "We Are Not Alone". The device appeared high in the air, along with the scientist who activated it, presumably in an attempt to escape from some threat. The scientist was killed by the fall but Adrian was able to retrieve the device and use it as a weapon. After teleporting enemies, Adrian never encountered those individuals again, and when he activated the device’s self-teleport feature he was sent to a different random location each time, usually in the Xen border world. It is possible that the prototype Displacer Cannon had no means of choosing a destination, or that the destination was supposed to be pre-set by some external method, and this was disrupted by the dimensional rift at Black Mesa. Since Shephard is a soldier rather than a scientist trained in teleportation technology it is also possible that there was some kind of control mechanism that he simply did not have the skill to operate, and the scientist that died was too rushed to operate it properly.

The compact teleportation technology of the Displacer Cannon appears to have been lost, since the teleporters built recently by the Resistance against the Combine are far larger than Displacer Cannons, but it is possible that portable teleporters may eventually be developed once again. The Aperture Science Handheld Portal Device is a good example of this.

It should be noted that although the existence of this weapon was never announced, charts and blueprints of it can be seen in the offices the chapter Friendly Fire.

[edit] List of teleport locations

Using the Displacer Cannon always sends Shephard in a small location set in the current map. That area always features one or two portals bringing him back where he came from, so that he can resume his journey. These areas often feature dead Black Mesa scientists (lab coat and HEV Suit versions) and supplies, and non-hostile NPCs.

[edit] Gallery

[edit] Trivia

[edit] Gallery

[edit] List of appearances

[edit] References

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