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Aperture Science Sentry Turret

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Turretportal.jpg
Aperture Science Sentry Turret
Production information
Affiliation
Manufacturer

Aperture Science

Type

Autonomous gun platform

Usage
Used by
Counterpart(s)

Other Sentry weapons

Counterweapon(s)
Game information
Entity / spawn codes

npc_portal_turret_floor

Designer(s)

Scott Klintworth[1]

Voiced by
 
"Are you still there?"
―Aperture Science Sentry Turret[src]
 

The Aperture Science Sentry Turret is a Personality Construct-based gun platform used throughout the Aperture Science Enrichment Center in Portal and Portal 2.

The Turrets are not only important testing track obstacles, but are also used to protect restricted areas of the facility as well as in the testing of Military Androids and the Portal Device.

Contents

[edit] Overview

The Aperture Sentry Turret has a single red eye, sleek appearance and predominately white color scheme common to most Aperture Science technology. Sentry Turrets are commonly seen serving as guards in the maintenance areas of the Enrichment Center, and when during testing it serves as an obstacle.

Sentry Turrets often speak in a sweet child-like, artificial voice similar to GLaDOS and a lavatory bowl within the Enrichment Center. They have a strangely polite demeanor, which is in direct contrast with their deadly behavior. They will even forgive Chell for knocking them over. In one scene in Portal 2, an Oracle Turret is seen stuck inside the Aperture Science Pipe Network, who attempts to get Chell and Wheatley's attention. At Wheatley's encouragement, Chell ignores it, but the Sentry Turret politely says "thanks anyway" with a hint of shattered hopes.

The Sentry Turrets are armed with two dual machine guns and can only be armed once a Test Subject approaches its range of sight. These weapons along with its antenna are normally hidden inside the body, during a Turret's "sleep mode". When the Sentry Turret is alerted, the machine guns will emerge, and fire at any visible targets (usually Test Subjects or intruders). When no targets are in range, the Sentry will scan back and forth across the area, and return to sleep mode after three seconds if no targets were found.

Aperture-Brand Resolution Pellets, the bullets for a Sentry Turret's guns, are simply dumped into its hollow body, called the Shell Redistribution Chamber; this allows for an unusually large supply of ammunition for such a small device. Aperture-Brand Resolution Pellets are the only type of ammunition that is recommended for use with a Sentry Turret. In addition, bullets are not "fired" in the traditional sense. They are propelled, shell and all, with a spring-loaded mechanism called the Projectile Acceleration Cylinder, which is guarded by the Aperture Turret External Barrel. Since the whole bullet is fired, this allows up to 65% more bullet mass per bullet, the extra mass adding to the stopping power of the bullet.

The Personality Core of the Sentry Turret is located within the outer shell, right above the guns. It is fitted with a Fire/No Fire Incident Resolution Chip, presumably to help the Turret distinguish when or when not to fire, an Empathy Generator and an Empathy Suppressor. Apparently, the Empathy Suppressor is of greater influence, as simply standing near a Sentry Turret may cause its Empathy Suppressor to accidentally activate, greatly reducing the Sentry Turret's feelings of empathy toward its foe.

The consumer version of the Sentry Turret is available in hundreds of different designer patterns and colors, including "Forest", "Desert", "Table", "Evening at the Improv", and "What Idiot Picked This?" (the latter three schemes being humorously named by Cave Johnson). [2]

[edit] Tactics

Sentry Turrets, when idle, conceal their weapons under the two plates on either side of their body. When they spot a target it takes a moment to deploy its weapons to fire. A Sentry Turret's weapons are very powerful and are able to kill a human, such as Chell, after a few seconds of continuous fire. ATLAS and P-body, while sturdier than a human, still cannot endure lengthy sustained fire before falling apart.

However, Sentry Turrets can be easily spotted by the visible laser beam emitted from their eye at all times, making it easier to avoid them. When knocked over Sentry Turrets fire frantically in all directions before permanently deactivating. Like all other objects within the Enrichment Center, the Sentry Turret will disintegrate (and produce an unusual sound) if it passes through a Material Emancipation Grill.

In Portal, the primary method of defeating the Turret is to disable it via knocking it over (echoing the method used in Half-Life 2). This can be accomplished in various ways: by picking it up from behind and dropping it in an odd position, hitting it with another object (including another turret), shooting a portal at its feet, or directing a High Energy Pellet into it (the Pellet will not destroy the turret on impact, but it will impart enough force to knock it over).

Portal 2 introduces two means for the player to actually destroy the Turrets. One is to direct a Thermal Discouragement Beam onto it (usually via a portal and/or Weighted Pivot Cube), causing it to heat up and explode. Another is to cover it in Repulsion Gel, causing it to bounce with increasing force until it either shatters or falls away.

[edit] Trivia

[edit] Achievements

Image Achievement Game Description Score Availability
Portal hit turret with turret.png Friendly Fire Portal Knock down a turret with another turret. 5G Any chapter
LAUNCH TURRET.jpg Pturretdactyl Portal 2 Use an Aerial Faith Plate to launch a turret 5G (B) Any chapter

[edit] Gallery

[edit] Portal

[edit] Game files

[edit] Portal 2

[edit] Pre-release

[edit] Retail

[edit] See also

[edit] List of appearances

[edit] References

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[edit] External links

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