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Prospero

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Aleph 1.jpg
Prospero
Developer(s)

Valve

Release date(s)

N/A

Genre(s)

Action-adventure

Mode(s)

Single-player, Multiplayer

Platform(s)

Prospero[1] was one of Valve's first game designs, slated to come out shortly after Half-Life.

Contents

[edit] Overview

Concept art for Aleph/The Librarian.

The game was to emphasize exploration, an intricate storyline, and combat via "psionic" powers. Influences would have included the video game Myst and the works of Jorge Luis Borges.[1] The protagonist of Prospero (known as "The Librarian" or "Aleph") underwent a series of design changes during the early development of the game. One iteration relied heavily on the use of psionic amplifiers to augment her innate abilities.

As the design of Quiver started to take over some of Prospero initial goals, Prospero evolved into a massively multiplayer game. It was also intended to be distributed with a mix of official and user-created worlds that could be accessed through an in-game library, and each game would be running on its own server. Online distribution, server browser, a friend finder, user-created content and other concepts initially conceived for Prospero would eventually find their way into the Half-Life series, Steam, and Valve's support of fan-made modifications.

In June 2006, Gabe Newell stated that he would like to resume work on Prospero after Team Fortress 2 was completed.[2]

[edit] Trivia

[edit] References

[edit] See also

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