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Dystopia

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Dys fancy logo.jpg
Dystopia
Developer(s)

Team Dystopia

Release date(s)

September 9, 2005

Genre(s)

First-person shooter

Mode(s)

Multiplayer

Platform(s)

Windows

Distribution

Steam

System req

Source SDK Base

Input

Keyboard and mouse

Engine

Source

Dystopia is a cyberpunk-themed mod for Half-Life 2. Its first playable build was released on September 9, 2005, after a year of planning and nine months of development. The first full version was released on February 24, 2007. A version 1.1 was released on March 17th 2007.

Contents

[edit] Overview

Dystopia is a cyberpunk-themed total conversion, multiplayer-only Mod that takes place in a futuristic world where two factions battle for control - the Punk Mercenaries and the Corporate Security Forces. Dystopia is a first-person shooter, and like many other mods, it is team-based. The "corps" all have a certain blue tint to their armor and equipment, and the "punks" have a red color scheme. Although each class on each team appears different, the same implants and weapons are available to both sides.

A customizable implant system is available to all players. Players may customize various implants on their character each time they spawn, enabling a wide variety of strategies.

Being a cyberpunk-themed mod, Dystopia maps naturally all have some sort of cyberspace in them. To access cyberspace, a player must equip one of two "cyberdeck" implants and find a jack-in point, or JIP. Cyberspace is a representation of the computer network in the particular map, and certain actions in cyberspace will trigger events in reality ('Meatspace').

Version 1 implements a new global ranking feature. Beside a player's name, several icons may appear depending on his performance in the game. For example, a tiny RJ-45 icon may appear next to the player who globally has the most hacking points in cyberspace, and a small heart with a dollar sign inside means the player is a monetary supporter of Team Dystopia.

Whether or not Dystopia will remain a free mod is still under consideration. As the team member "Fuzzy" puts it:

If Dystopia's demo is a huge hit (which we obviously hope it will be), with help from Valve we will investigate the possibility of turning Dystopia into a stand alone game ... I can honestly state however; we have no intention of charging for Dystopia unless it's a stand alone product. - Fuzzy[1]

Dystopia Version 1 was released after 3 years of development on Saturday February 24, 2007.

[edit] Gameplay

[edit] Implants

Dystopia features a system of "implants" which allow players to tweak their abilities to match their playing style or role within their team. Implants give players special abilities, such as thermal vision or cloaking. There are two categories of implants: HeadSpace implants and BodySpace implants. Each class has a different amount of HeadSpace and BodySpace available for implants; the heavier the class, the less space for implants. The implants are listed below:

[edit] Classes

A pre-Version 1 Heavy Class attacking with the Minigun.

Dystopia is class-based, and as such, each class is unique in terms of weapons, implants, and overall performance during gameplay. Classes are identical for both factions, but have different appearances. Each class has four unique weapons, only one of which can be carried at a time. Players are also outfitted with a semi-silenced Machine Pistol(with the exception of Light/Smartlocks), a mêlée weapon, and some type of hand grenade.

There are three classes:

[edit] Weapons

[edit] Cyberspace

[edit] Overview

The gameplay in cyberspace is significantly different from that of the "real world." When players jack-in to a cyberspace Jack-In Point(a sort of Brain-computer interface), they merely project an avatar of themselves in cyberspace. Cyberspace inherently has no gravity and little sense of up or down. Each map's cyberspace consists of links and nodes. Links are long, curved square tunnels that resemble the fibers in a fiber optic cable. Nodes are large rooms that often appear convoluted inside, and they often resemble an MC Escher image in complexity. Inside the nodes are terminals with buttons that, when pressed, trigger events in the real world.

While in cyberspace, instead of taking damage to regular Health Points, Energy is lost when various actions are performed. When a decker's energy runs out, he is ejected from cyberspace, taking physical damage if ejected by an enemy decker's attack programs.

[edit] Programs

A punk runs the GreenICE program on an ICEBarrier.

Apart from the aforementioned combat programs, a wide array of security programs are available to deckers to protect terminals from being easily accessed. When the Enhanced Cyberdeck implant is being used by the decker, a small minigame appears to the program runner. Playing the minigame is dangerous in that it leaves the decker's avatar open to attack, but allows the program to be completed much more quickly than usual, saving time and energy. The minigame consists of a series of buttons to be pressed as the program requests for certain commands. Security programs include Intrusion Countermeasures Electronics, ICE, walls and encryption cyphers.

[edit] Maps

Version 1 contains seven standard punk versus corps maps:

Four phistball maps:

And one tutorial map called dys_lobby.

Each map consists of a series of three to five objectives. Except in detonate and broadcast, punks are always on the attack, while the corp forces are defending. Phistball maps have no such objectives; instead to win a team has to score a certain number of times.

The creation of the Dystopia Map Testers Guild gives the dystopia mappers a unique chance to get their maps tested in a competitive environment and provides valuable feedback.

[edit] Awards

Dystopia has been awarded the following accolades by various gaming sites:

[edit] References

[edit] External links

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