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Difference between revisions of "Wasteland Scanner"

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File:Recon Synth.jpg|Concept art for a predecessor, as the Recon Synth.
 
File:Recon Synth.jpg|Concept art for a predecessor, as the Recon Synth.
 
File:WScanner Single.jpg|Green Wasteland Scanner, with the grenade launcher on the right, and the three lasers on the left.
 
File:WScanner Single.jpg|Green Wasteland Scanner, with the grenade launcher on the right, and the three lasers on the left.
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File:Wasteland Scanner green reskin.jpg|Green Wasteland Scanner remade for the mod ''[https://www.moddb.com/mods/dark-interval Dark Interval]'', reusing the orange scanner model.
 
File:Wasteland scanner front.jpg|Orange Wasteland Scanner, with a different texture inside the grenade launcher.
 
File:Wasteland scanner front.jpg|Orange Wasteland Scanner, with a different texture inside the grenade launcher.
 
File:Wasteland scanner back.jpg|Rear view.
 
File:Wasteland scanner back.jpg|Rear view.

Revision as of 22:15, 19 November 2018

This subject is related to the Combine era.
This is a safe article. Click for more information.

For other uses, see Scanner (disambiguation).

Cut.png The contents of this article have been cut.
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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.

Wasteland Scanner.jpg
Wasteland Scanner
General information
Faction

Combine

Type

Machine

Individual information
Weapon(s)
  • 3 lasers
  • 1 grenade launcher
Game information
Entity

npc_wscanner

Designer(s)

Ted Backman[1]

The Wasteland Scanner[2] is a Scanner type cut from Half-Life 2.

Overview

Concept art for the Wasteland Scanner, clearly showing H.R. Giger's influence on Ted Backman's work.

As its name implies, it was to be encountered in the Wasteland, notably in the Coast chapters (in areas such as the Air Exchange) but also during the uprising in City 17.[3]

While the single model featured in the Half-Life 2 leak files has no animations, the models of pairs or trios (that have their textures missing, although the preview files show them green, in the vein of the concept art) have several. They include some sort of moving eyelid and very expressive "join" animations where one or two Scanners are seen connecting to another lone one. This animation is carried out in a fluid ballet-like motion, similar to dolphins or birds, where they are seen turning around each other while the lone one watches them arriving, turning on itself. They then "stick" together to create a close formation. Indeed, a Scanner was to be able to summon one or two others to create a pack that would fire lasers at the player. Upon being fired at, they would separate and fire grenades with the launcher featured on its left side linked to the main body with two bright "pipes".[2][4] In the WC map pack, three Wasteland-like maps named "wscanner" 1 to 3, last edited March 2001, were apparently used by the developers to test the abilities of the scanners in formation and alone. They contain Wasteland Scanner formations for flying around and attacking the player.[3]

Behind the scenes

The grenade sound file is still present in the Half-Life 2 sound directory in the folder "npc/waste_scanner", as "grenade_fire.wav". The "7" like symbol featured on its left side is seen again in the triangle insignia featured on the Overwatch Soldier's right arm.

Gallery

See also

References