Former Wikia users
To continue using your Wikia account/username on this wiki and to regain your contributions please read the instructions found here.
Please don't create a new account until you have read the instructions. Other users: logging in will remove this notice.

Overwatch Sniper

From Combine OverWiki
Jump to: navigation, search
This subject is from the Combine era.
Doll2.png Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done.

You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate.
Please notice the administrators before removing this template, or you will be blocked.

Overwatch Soldier triangle arm.svg
Sniper City 17.jpg
Overwatch Sniper
General information
Affiliation

Combine Overwatch

Type

Transhuman Sniper

Individual information
Health

125

Weapon(s)

Overwatch Pulse Sniper Rifle

Game information
Entity / spawn codes

npc_sniper

Designer(s)

Ted Backman[1]

 
"Gordon, I can't move! These snipers got me pinned down!"
Barney Calhoun[src]
 

The Overwatch Sniper is a soldier in the Combine Overwatch, trained in the use of the Overwatch Sniper Rifle. Snipers are encountered hiding in high, concealed areas where they can get a good field of view. They are never seen holding their rifle but the blue transparent sighting beam emitting from it is. They can be detected by the beam or by the sound of the rifle firing on another target. Gameplay wise, it succeeds the HECU Sniper featured in Half-Life.

Contents

[edit] Overview

Snipers are very accurate, and will fire ahead of any moving target so the pulse from the rifle hits them dead on. However, it is possible to confuse the sniper by running in one direction until he fires, then suddenly changing direction, then repeating the same process again until they reach cover. The round travels so much slower than other bullets that sidestepping the shot is quite easy at long range. However, even in Easy mode snipers will take leading shots(shooting to the direction the target is supposed to go) and in Hard, they almost have a guaranteed hit, and will take you down in 2-3 shots without armor. They will also shoot breakable objects to limit the amount of cover the target can use.

Snipers seem to take the doctrine "shoot anything that moves" quite literally, shooting at any living creature (except allied Combine forces), such as birds, and even signs.

[edit] Tactics

Snipers usually set up in well fortified 'nests', effectively invulnerable to ordinary gunfire. Explosives are a different matter, however, and if the player can get close enough, a hand grenade will blow the sniper out of his hole nicely. This can be easier said than done, however, because if the sniper spots the player before they're within range, which is often the case, they'll have to avoid his fire to get close enough. The MP7's secondary fire and Resistance RPG rockets are also ideal and can substitute for grenades. If one can manage it, it might also be worth practicing using the Gravity Gun as a grenade launcher to extend the distance of his grenades. In Episode One if the player grabs an allied orange Rollermine and throws it right in the window where a sniper is at, the Rollermine will take it out in no time.

Snipers will try to expose the player from cover if they're hiding behind light or breakable objects by shooting them. Even unbreakable objects such as barrels can be knocked some distance by the impact of the bullet.

Though the player never gets an opportunity to use the weapon, Alyx Vance occupies a sniper's nest and uses the rifle on two separate occasions:

[edit] Behind the scenes

Concept art for a female/robot-like Overwatch Sniper, designed by Ted Backman.

[edit] Trivia

[edit] Gallery

[edit] List of appearances

[edit] References

Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Valve Wiki Network