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Combine Factories

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Stenographer's Chasm.jpg
Combine Factories
General information
Location

City 17

Usage
Era(s)

Combine occupation

Affiliation

Combine

Game information
Map(s)
  • e3_industrial
  • d1_garage_01
  • d1_garage_02
  • factory_08
  • c17_01 and its variations[1]
Designer(s)

The Combine Factories,[2] also nicknamed "garage" or "industrial",[1] is a City 17 area cut early in the development of Half-Life 2.[2] It was to be seen during the very first chapter, between the City 17 Trainstation and its plaza.[1][2] It was to be accessed from the back of the trainstation, although Gordon was likely to first pass through the area while arriving to City 17 on its train.[1][2]

Contents

[edit] Overview

[edit] Features

The area was to contain several specific sections illustrated in Raising the Bar or found in the several different WC mappack maps, in which a specific journey was to be made by the player, before reaching the front of the City 17 Trainstation main facade through a tunnel closed in the most recent maps. The areas include:

[edit] Railway and streets

[edit] Gallery

[edit] Underground / sewers

Sewers and underground rooms can be accessed through a large webbed trapdoor located on street level, then through a ladder that breaks before the player reaches the ground, forcing them to follow a specific path. After journeying through a small sewer where Xen Light Stalks and a scripted sequence involving Rebel Vortigaunts were to be seen, the player was to reach underground rooms having undergone a fire (they are also partially used in Vertigo). A small portion of the ceiling of one of the rooms was to have collapsed, allowing the rain to pour in. After several dimly lit corridors, the player was to reach the street again.[1]

[edit] Gallery

[edit] The Cremator Factory

In this factory (also named "Children Factory"[2]), children were to prepare Cremator heads while being watched by a single Metrocop.[1][2] It was to be seen from the street, then from above on a catwalk, but never directly accessed.[1] The rest of the process of the preparation of Cremator units was apparently not to be seen.

[edit] Gallery

[edit] The Stenographer's Chasm

[edit] Gallery

[edit] The Stalker building

Stalkers were to be seen welding a container using their laser tools in a building located at the end of the small linear journey.[1]

[edit] The Vortigaunt building

A Vortigaunt was also to be seen working under a room filled with generator-like green devices near the Stalker building.[1]

[edit] Gallery

[edit] The garage

A standard garage featuring an APC with its engine removed and a small operable crane were to be located opposite of the Vortigaunt building, near the back of the City 17 Trainstation. Odell's model was to be found there, used as a placeholder as it is often in the WC mappack. The building was also to include several props such as the early brush vending machine.[1]

[edit] Gallery

[edit] Other factories

Other unidentified factories were also to heavily rely on children.[2]

[edit] Gallery

[edit] Fate

[edit] List of appearances

[edit] References

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Combine OverWiki has more images related to Combine Factories.

[edit] See also

[edit] External links

Preceded by
City 17 Trainstation
Half-Life 2 original storyline Succeeded by
Manhack Arcade
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