File:Gunship bays concept.jpg

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Information[edit]

Description

The Gunship Bays.

Transcript
  • Player entrance
  • Player uses control room for remote manipulation of cranes, and view of bays
  • As player first reaches rooftop, gunships take off and swoop in, only to pass overhead on their way to the antlion attacks.
  • Docking towers allow player to reach top of cranes and ride.
  • Naked gunship on crane has gun mounted and will shoot at player. Player/can move and lower crane so bay walls block gun from desired areas, move it again for safe passage to other areas.
  • Route out of bay pit takes player past naked gunship
  • As player is leaving, antlion battle spills into area. Amidst the combat, gunship fuel lines and tanks are hit creating a chain reaction of explosions, engulfing everything in flames.
  • If middle crane is moved to far end, while bottom crane gun is blocked, player can traverse rail to other side. Else player can ride bottom crane.
  • Cargo/gunship crane ref
  • Player faces occasional fire from soldiers inside the hanger.
  • On reaching top crane via other cranes, player can ride crane to far building, and jump onto it.
  • Combine smart-barriers
  • Combine train depot
  • Once on the combine building, player can ride the cargo conveyor into the station.
Source

Half-Life 2: Raising the Bar

Author

Eric Kirchmer

Licensing
Red copyright.svgThis work is copyrighted. The individual who uploaded this work and first used it in an article, and subsequent persons who place it into articles assert that this qualifies as fair use provision of United States copyright law.

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Date/TimeThumbnailDimensionsUserComment
current16:34, 27 December 2011Thumbnail for version as of 16:34, 27 December 2011900 × 616 (704 KB)Klow (talk | contribs)
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