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City 17 Trainstation

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This article is about the Half-Life 2 trainstation. For the Episode One trainstation, see Technical Trainstation.

Trainstation facade.jpg
City 17 Trainstation
General information
Destroyed

During Combine occupation of Earth

Location

City 17

Builder

N/A, later refurbished by the Combine

Usage
Era(s)

Combine occupation

Affiliation

Combine

Game information
Map(s)
  • d1_trainstation_01
  • d1_trainstation_02
  • d1_trainstation_06
  • d3_c17_03
Designer(s)
 
"Welcome. Welcome to City 17."
Wallace Breen[src]
 

The City 17 Trainstation[1] is the first location visited by Gordon Freeman in Half-Life 2. It is primarily a passenger train station converted by the Combine for use in transit between other cities and Nova Prospekt. It appears in the chapters Point Insertion, "A Red Letter Day" and Anticitizen One.

Contents

[edit] Overview

The food hall inside the trainstation.

Under the main glass roof, several platforms receive Citizens from other cities and locations coming in old, battered and reused trains. Upon arrival, Wallace Breen welcomes them in one of his Breencast speeches. Citizens are instructed by Metrocops to leave their luggage after getting off the train. City Scanners are flying around. After a turnstile follows a corridor leading to the waiting room where the schedules are displayed (which list other number cities, such as City 16, 15, 13, et al). After that follows a security checkpoint, with Metrocops guarding entrances. From there, three paths are possible: one leads to the Trainstation Plaza, the second leads to interrogation rooms where Gordon Freeman reunited with Barney Calhoun and Isaac Kleiner, and the third leads to the platform where Razor Trains leave to Nova Prospekt. The Plaza path leads to a corridor that then leads to the former main hall of the station, transformed into a food hall, where Citizens queue for their food packages at a ration dispenser. There, another Breencast is also broadcast. Another corridor leads to the Trainstation Plaza, where the same Breencast is broadcast on a screen attached to an obelisk, facing the trainstation main facade. Each road is blocked by Combine Barricade checkpoints, leading to different precincts and watched by cameras. A Combine Watchtower is also attached to one of the buildings. By the time of the City 17 uprising, the main trainstation entrance is sealed by Combine technology[3] and the whole area is heavily damaged, with Combine Smart Barriers having destroyed most of the surrounding buildings.[4]

[edit] Behind the scenes

[edit] Facade evolution

The WC mappack contains several maps showing the evolution of the trainstation facade and the plaza, most of them last edited in 2002, after which the trainstation was remade almost from scratch. The trainstation main entrance was never to be used since the player was to access the plaza from a tunnel coming from the Combine Factories area, the first City 17 area visited right after the trainstation. It is unknown what were the plans for the trainstation itself at this point of development, since the only known WC mappack maps of the trainstation inside are the maps from the playable Half-Life 2 Beta, which are almost identical to the final version, and that the concept art made by Viktor Antonov was made on a modified version of the stenographer's chasm building.[5][6][7] The old City 17 originally contained several plazas (the trainstation one, the Breen/Consul statue one, the Breen/Consulcast one, etc.) which were finally merged into a single plaza.

  1. This first known version shows the trainstation located along a road near the Combine Factories area. The facade is made of bricks and features three pediments and three arches on the main building. Tracks are located behind, under a glass roof. The place is filled with Metrocops and Combots. A brush APC is parked nearby while Citizens are queuing.[8]
  2. The road is enlarged to become a plaza, the building is opened, some prototype Combine technology is added inside (not shown). The brick textures are replaced by stone textures and the building is emptied. The glass-roofed building is completely remade and features more stone ornaments. Two stone columns are added on the plaza.[9] The nearby Combine Factories are cut off from the area, while the improved glass-roofed building can be found in some subsequent versions.[10]
  3. The building with pediments is replaced by another smaller stone building, also with three arches on the main building. The plaza gets even more larger.[11]
  4. The new stone building is modified, more columns are added, and it features a lift and a cable car that crosses the plaza. The stone columns are replaced by actual models, each one with a horse on its top (one exemplar of the column appears at the end of the Half-Life 2 chapter "Follow Freeman!"). The APC is also replaced by the first APC model. The Citizens queuing, the Metrocops and the Scanners are still there. The Combine Factories is now completely cut, though its buildings are still suggested. This is the map "e3_terminal.vmf" (a modified version of "d1_terminal_01.vmf"), which is an E3 demonstration map and not a storyline one. The next version, remade almost from scratch, is the current seen in Half-Life 2.

[edit] Gallery

[edit] Miscellaneous

Budapest Western railway station.

[edit] Gallery

[edit] Concept art

[edit] Screenshots

[edit] Pre-release

[edit] Retail

[edit] List of appearances

[edit] References

[edit] See also

[edit] External links

Preceded by
N/A
Half-Life 2 story arc journey Succeeded by
Kleiner's Lab
Preceded by
N/A
Half-Life 2 original storyline
(City 17 Trainstation)
Succeeded by
Combine Factories
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