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Binoculars (cut item)

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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.

This article is about the weapon cut from Half-Life 2. For the telescope-like device seen along the Coast, see Combine Binoculars.

Binocsw l.png
Binoculars
General information
Type

Binoculars

Usage
Used by

Gordon Freeman

Game information
Entity

weapon_binoculars

The Binoculars is an item (used as a weapon game-wise) cut from Half-Life 2. It can be found in the Half-Life 2 leak.

Overview[edit]

The Binoculars can zoom in to five times normal sight, however the player cannot fire weapons while using it. They cannot be spawned with impulse 101; the code give weapon_binoculars must be entered.

According to the Binocular's code in the leaked source code, they were to have a black mask while zoomed in, a different crosshair and animations for zooming in.[1]

They were finally integrated into the HEV Suit as the "zoom" feature, and the crossbow's scope. However, unused HUD icons for the Binoculars can still be found in the Half-Life 2 files.

Sound files found in its related sound folder contain indistinct signal noises, garbled voice sounds and the excerpt of a yodeling song - "Der Böller-Schütz von Mittenwald" by Franzl Lang. The voice message and the yodeling appear to be from the Tyrolean Music Station.

According to the source code, the static buzzing sound was meant to play continuously while using the binoculars, and the "signal" sound was to play when 'nearly locking onto a signal', growing louder when the sound source was almost in focus, then quieter when it was very close to focus.

To do so, it would gather a list of sound-emitting entities within the viewcone, then iterate through them to find the one closest to the player. When the player tries to focus on that particular sound-emitting entity, the "signal" sound would grow louder, then quiet down when the entity was in focus, allowing to listen to its sounds clearly. In effect, it would "zoom in" on the sound. However, several engine calls were ultimately disabled, presumably those that would enable clear hearing of sounds in focus.[1]

The code makes no reference to the yodeling song or the talking sound found in the folder.

Gallery[edit]

List of appearances[edit]

References[edit]

  1. 1.0 1.1 Half-Life 2 leak source code